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No Hope For Life Epsiode 1: Back To the Fight.

   (16 reviews)
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Guest

Unknown date

  
Very weak mapset from (mostly) two mappers, very different both by skill and style. Andy Leaver maps are simply, squarish, contains no secrets and no armor, very linear and looks like '94. Pablo Sky ones are highly detailed, tight, extremly linear and boring - like odern zdoom maps like kdizd. All maps (except re-make of original e1m3 by third co-author) is very predicable and boring.

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Guest

Unknown date

  
^Guy, this is from 2001 (it just wasn't uploaded until 2003). I think it's an example of simple but solid mapping, always a decent little play. Give it some slack!

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Guest

Unknown date

  
A thoroughly enjoyable classic style episode for DOOM. Lots of action. Well worth the download. There were a few minor problems, but nothing to spoil the game. 4/5

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Glaice

Unknown date

  
Not bad, a bit cramped in terms of design.

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Guest

Unknown date

  
A bit heavy on crates, and a little backtracking, but otherwise 4 star material.

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Guest

Unknown date

  
great episode. some levels need more work, but the action never stops! the secret level is weird.

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Guest

Unknown date

  
This is some really unique work, though it still hearkens back to e1-style gameplay. Awesome stuff 5\5 -Jehar

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Guest

Unknown date

  
highly recommended download - Kak Home

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Guest

Unknown date

  
A bit amateurish, but entire episode replacements are always appreciated. 3/5

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Guest

Unknown date

  
I think it's pretty darn good++

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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