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Tower of Pazuzu

   (10 reviews)
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Map1 deathmatch only replacement for DOOM ][


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Guest

Unknown date

  
Contrary to the review, the BFG is a bit difficult to get (in a real DM anyway), and even tougher to hang on to. the map is small enough so that in the time it takes for the teleporter door to lower enough to step into the teleporter, somebody is going to come along trying to frag your ass. Additionally, if someone is hanging around the end of the courtyard, waiting for you to jump down, they'll likely smoke you with a well placed SSG shot. Plasma works fine in ZDaemon for me... kthx. Great DM .WAD

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Guest

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This level is great, and very fun imo, Ive DM'd Fraggy himself on this map, and its great for gameplay! its a bit cramped in certain areas, but thats how DM goes, its an SSG map mainly, but the BFG is very powerful but can be hard to get against a good player, I really enjoy this map, Fraggy is da man!!!! Chris "DevastatioN" Felix

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Guest

Unknown date

  
3

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Guest

Unknown date

  
This map is the shit! It is alittle cramped but it all works out. The bfg is a bitch to get. Atleast against your average player. It also is a damn nice looking map with some good SSG fights. Frag is god. Look foward to your next map. :) OgreSlayeR

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Guest

Unknown date

  
ZDaemon is a problem here, no one likes a sinking weapon.(Plasma) But overall it's a classic.. Yup, OgreSlayR, Frag is god :) -Summoner

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Guest

Unknown date

  
if you think this map is anything more than ok, youre an idiot. its not opinionated, this map just plain sucks. and now its being used for the zdtourney? what a joke. you can camp bfg, and its useless to begin with, huge wide open area, two hallways to a room with plasma. peice of shit.

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Not really sure why ppl say the plasma sinks. It works fine on zdaemon here. I highly recommend this wad. It plays fast and furious and has some truly beautiful architecture and texture work. The music is sweet, as well. Fragmare needs to make more wads, if he can map like this.

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Unknown date

  
Awesome! Love the layout, even though people can camp in the BFG area.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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