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Timelessness (Tribute to Fear Factory)

   (5 reviews)
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A (hopefully intentional) Computer Station clone, with many familiar details. A bit too populated to have much of an atmosphere, but a very well-designed and fun map nonetheless. Pretty good lighting and gameplay, and very nicely detailed. One of the best back-to-Phobos style maps I've seen to date. And while Timelessness isn't the most original map you'll play, but you'll still have a damn good time :) --sargebaldy

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A "Knee-Deep..." clone, done without much finess. There's nothing to complain about technically, most of the texturing and style certainly reminds one of E1, but the architecture and ideas used are very much the same throughout, giving the map a "dragging on"/deja vu feeling, as well as making it confusing to navigate (now where was that red door...? etc.). It also seemed a bit cramped. All in all, not a bad effort, but clearly behind e.g. "CH Retro" and "Fava Beans". --3/5

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good e1 style level - Kak Home

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Nice E1 style map. Detailing is ok, but nothing spectacular. The gameplay is definately there, and that's what's important. Quite a few monsters, but most go down with one hit, so the numbers don't slow down the gameplay. Bar the one secret, I think there is a lack of armour (no nice little helmets anywhere), and I also thought the end bit was a bit unneccessary (and looked a bit underdetailed compared with the rest of the mpa). Still definately worth 4/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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