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NUTS2 - 2nd and/or 1st Anniversary Gold Plated Plutonic Aloy Coated Eight volume Nuclear Donkey Edit

   (62 reviews)
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3 big battle rooms, to test your Doom ability. Only once you pass these 3 obsticles, then and ONLY then, can you claim the 'DOOM GOD' Trophy and exit the wad and get on with your lives. I actually took out hundreds of enemies so the FPS shouldn't go as ridiculously down as with Nuts.wad.


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URROVA

  

tutorial how to correctly make a slaughtermap: part 2

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Teo Slayer

  

The perfect sequel for the PC Toaster

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VanaheimRanger

  

Why would I play this one if I haven't played the first one??

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Sammy J

  

The first room is like a giant demon double-teabag... The title of the mod leaving an impression...

 

Surprisingly fun on nightmare & has a fancy reward too.

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Samuzero15

  
Holy merry mother of souls! Thats a shitload of monsters xD You have the 5 stars!

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Guest

  
Nofi, but presumably created by a 12 year old slightly autistic boy desperately trying to impress his schoolmates with a pointless three-room open air map with about 4000 enemies. This is out of discussion not the way ID intended DooM to be.

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Guest

Unknown date

  
the best of all 3 - 5/5

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Guest

Unknown date

  
The final battle is... WOW

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Guest

Unknown date

  
I love this wad! Although it isn't as crazy as Nuts1, this one is just awesome. I love the third room. Not to gie away anything, but make sure you're prepared.....and the ending part is just memorable. 5/5 - Kirux

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Guest

Unknown date

  
I was fairly impressed by this one. Much easier on framerates and crap, even with this crappy computer. I tried Nuts and nuts 3 on this thing, and they both crashed, even on zdoom, but this one did really well, and didnt lag any. I did cheat a little, because i used superweapons :)

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Guest

Unknown date

  
Fewer monsters and better ending + fake mancubi and fake megaspheres make this a worthy successor to the original. I wonder what the music is.

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Guest

Unknown date

  
Good, & actually playable. It didn't lag as badly as the first Nuts, but it did lag slightly in some portions. 3rd room is excellent.

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Guest

Unknown date

  
A bit disappointing. I expected something even more insane than Nuts.wad, but this is a bit easier. On the bright side, no FPS slowdown in GLBoom.

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Guest

Unknown date

  
better than the original! --sargebaldy

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Guest

Unknown date

  
ahaha that was awesome -Cyb

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Guest

Unknown date

  
Best map evar! -Torn

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Guest

Unknown date

  
OMG that's alot monsters! Well at least it runs better Framrate wise than previously. Level design is kind of whacked though, i mean it would be great to take on that many enemies but in more rooms than just 2. Oh and this map only works on ZDoom, i tried it on JDoom but it crashed. I prefer you play it on ZDoom (non-GL), you'll get better framerates.

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Guest

Unknown date

  
WOW KICKS ASS!!!!! 5/5

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Guest

Unknown date

  
This is surprisingly good fun, in a minimalist way. It's the same basic concept as the original - a giant square room filled with thousands of monsters, followed by another giant square room etc - but it's almost playable, it runs on 21st century PCs, and there are a couple of good jokes. It's almost Sky May Be at times, with the chaingunning soul spheres and the mancubus standees. It either takes a long time or almost no time to finish, depending on how you play.

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Unknown date

  
Slightly more playable than its predecessor, this WAD actually has some things going for it (e.g. humour). It is also fun to try pacifist style .. which is possible, due to the massive amount of monster infighting. --2/5

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Unknown date

  
That was funny! A couple of laughs when i activated the 2 switches and when i saw the second room... worth downloading! -pagb

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Unknown date

  
Burp n gurgle, you're like my most favorite doom wad author ever.

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Guest

Unknown date

  
pile of shite.......

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Guest

Unknown date

  
amusing -- Brun Ohn

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Guest

Unknown date

  
the first nuts wad was basickly a joke wad but this is just a funer vershin of nuts1 (cuz you can actly beat it) 5/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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