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NUTS2 - 2nd and/or 1st Anniversary Gold Plated Plutonic Aloy Coated Eight volume Nuclear Donkey Edit

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3 big battle rooms, to test your Doom ability. Only once you pass these 3 obsticles, then and ONLY then, can you claim the 'DOOM GOD' Trophy and exit the wad and get on with your lives. I actually took out hundreds of enemies so the FPS shouldn't go as ridiculously down as with Nuts.wad.


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URROVA

  

tutorial how to correctly make a slaughtermap: part 2

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Teo Slayer

  

The perfect sequel for the PC Toaster

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VanaheimRanger

  

Why would I play this one if I haven't played the first one??

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Sambo J

  

The first room is like a giant demon double-teabag... The title of the mod leaving an impression...

 

Surprisingly fun on nightmare & has a fancy reward too.

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Samuzero15tlh

  
Holy merry mother of souls! Thats a shitload of monsters xD You have the 5 stars!

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Guest

  
Nofi, but presumably created by a 12 year old slightly autistic boy desperately trying to impress his schoolmates with a pointless three-room open air map with about 4000 enemies. This is out of discussion not the way ID intended DooM to be.

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Guest

Unknown date

  
the best of all 3 - 5/5

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Guest

Unknown date

  
The final battle is... WOW

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Guest

Unknown date

  
I love this wad! Although it isn't as crazy as Nuts1, this one is just awesome. I love the third room. Not to gie away anything, but make sure you're prepared.....and the ending part is just memorable. 5/5 - Kirux

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Unknown date

  
I was fairly impressed by this one. Much easier on framerates and crap, even with this crappy computer. I tried Nuts and nuts 3 on this thing, and they both crashed, even on zdoom, but this one did really well, and didnt lag any. I did cheat a little, because i used superweapons :)

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Unknown date

  
Fewer monsters and better ending + fake mancubi and fake megaspheres make this a worthy successor to the original. I wonder what the music is.

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Guest

Unknown date

  
Good, & actually playable. It didn't lag as badly as the first Nuts, but it did lag slightly in some portions. 3rd room is excellent.

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Unknown date

  
A bit disappointing. I expected something even more insane than Nuts.wad, but this is a bit easier. On the bright side, no FPS slowdown in GLBoom.

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Unknown date

  
better than the original! --sargebaldy

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Unknown date

  
ahaha that was awesome -Cyb

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Unknown date

  
Best map evar! -Torn

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Unknown date

  
OMG that's alot monsters! Well at least it runs better Framrate wise than previously. Level design is kind of whacked though, i mean it would be great to take on that many enemies but in more rooms than just 2. Oh and this map only works on ZDoom, i tried it on JDoom but it crashed. I prefer you play it on ZDoom (non-GL), you'll get better framerates.

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Unknown date

  
WOW KICKS ASS!!!!! 5/5

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Unknown date

  
This is surprisingly good fun, in a minimalist way. It's the same basic concept as the original - a giant square room filled with thousands of monsters, followed by another giant square room etc - but it's almost playable, it runs on 21st century PCs, and there are a couple of good jokes. It's almost Sky May Be at times, with the chaingunning soul spheres and the mancubus standees. It either takes a long time or almost no time to finish, depending on how you play.

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Unknown date

  
Slightly more playable than its predecessor, this WAD actually has some things going for it (e.g. humour). It is also fun to try pacifist style .. which is possible, due to the massive amount of monster infighting. --2/5

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Unknown date

  
That was funny! A couple of laughs when i activated the 2 switches and when i saw the second room... worth downloading! -pagb

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Unknown date

  
Burp n gurgle, you're like my most favorite doom wad author ever.

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Unknown date

  
pile of shite.......

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Unknown date

  
amusing -- Brun Ohn

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Unknown date

  
the first nuts wad was basickly a joke wad but this is just a funer vershin of nuts1 (cuz you can actly beat it) 5/5

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  • File Reviews

    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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