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NUTS2 - 2nd and/or 1st Anniversary Gold Plated Plutonic Aloy Coated Eight volume Nuclear Donkey Edit

   (58 reviews)
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3 big battle rooms, to test your Doom ability. Only once you pass these 3 obsticles, then and ONLY then, can you claim the 'DOOM GOD' Trophy and exit the wad and get on with your lives. I actually took out hundreds of enemies so the FPS shouldn't go as ridiculously down as with Nuts.wad.


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Samuzero15tlh

  
Holy merry mother of souls! Thats a shitload of monsters xD You have the 5 stars!

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Guest

  
Nofi, but presumably created by a 12 year old slightly autistic boy desperately trying to impress his schoolmates with a pointless three-room open air map with about 4000 enemies. This is out of discussion not the way ID intended DooM to be.

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Guest

Unknown date

  
the best of all 3 - 5/5

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Guest

Unknown date

  
The final battle is... WOW

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Unknown date

  
I love this wad! Although it isn't as crazy as Nuts1, this one is just awesome. I love the third room. Not to gie away anything, but make sure you're prepared.....and the ending part is just memorable. 5/5 - Kirux

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Unknown date

  
I was fairly impressed by this one. Much easier on framerates and crap, even with this crappy computer. I tried Nuts and nuts 3 on this thing, and they both crashed, even on zdoom, but this one did really well, and didnt lag any. I did cheat a little, because i used superweapons :)

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Unknown date

  
Fewer monsters and better ending + fake mancubi and fake megaspheres make this a worthy successor to the original. I wonder what the music is.

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Unknown date

  
Good, & actually playable. It didn't lag as badly as the first Nuts, but it did lag slightly in some portions. 3rd room is excellent.

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Unknown date

  
A bit disappointing. I expected something even more insane than Nuts.wad, but this is a bit easier. On the bright side, no FPS slowdown in GLBoom.

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Unknown date

  
better than the original! --sargebaldy

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Unknown date

  
ahaha that was awesome -Cyb

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Unknown date

  
Best map evar! -Torn

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Unknown date

  
OMG that's alot monsters! Well at least it runs better Framrate wise than previously. Level design is kind of whacked though, i mean it would be great to take on that many enemies but in more rooms than just 2. Oh and this map only works on ZDoom, i tried it on JDoom but it crashed. I prefer you play it on ZDoom (non-GL), you'll get better framerates.

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Unknown date

  
WOW KICKS ASS!!!!! 5/5

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Unknown date

  
This is surprisingly good fun, in a minimalist way. It's the same basic concept as the original - a giant square room filled with thousands of monsters, followed by another giant square room etc - but it's almost playable, it runs on 21st century PCs, and there are a couple of good jokes. It's almost Sky May Be at times, with the chaingunning soul spheres and the mancubus standees. It either takes a long time or almost no time to finish, depending on how you play.

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Unknown date

  
Slightly more playable than its predecessor, this WAD actually has some things going for it (e.g. humour). It is also fun to try pacifist style .. which is possible, due to the massive amount of monster infighting. --2/5

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Unknown date

  
That was funny! A couple of laughs when i activated the 2 switches and when i saw the second room... worth downloading! -pagb

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Unknown date

  
Burp n gurgle, you're like my most favorite doom wad author ever.

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Unknown date

  
pile of shite.......

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Unknown date

  
amusing -- Brun Ohn

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Unknown date

  
the first nuts wad was basickly a joke wad but this is just a funer vershin of nuts1 (cuz you can actly beat it) 5/5

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Unknown date

  
Holy shit. Truly NutZ.

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Unknown date

  
THE BEST.

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Unknown date

  
Heh, the perfect cure to the overpowered weapons wad :D 5/5 - Kirby

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Unknown date

  
It`s a big pile of sh...no, GW!

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
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