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NUTS2 - 2nd and/or 1st Anniversary Gold Plated Plutonic Aloy Coated Eight volume Nuclear Donkey Edit

   (62 reviews)
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3 big battle rooms, to test your Doom ability. Only once you pass these 3 obsticles, then and ONLY then, can you claim the 'DOOM GOD' Trophy and exit the wad and get on with your lives. I actually took out hundreds of enemies so the FPS shouldn't go as ridiculously down as with Nuts.wad.


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URROVA

  

tutorial how to correctly make a slaughtermap: part 2

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Teo Slayer

  

The perfect sequel for the PC Toaster

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VanaheimRanger

  

Why would I play this one if I haven't played the first one??

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Sambo J

  

The first room is like a giant demon double-teabag... The title of the mod leaving an impression...

 

Surprisingly fun on nightmare & has a fancy reward too.

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Samuzero15tlh

  
Holy merry mother of souls! Thats a shitload of monsters xD You have the 5 stars!

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Guest

  
Nofi, but presumably created by a 12 year old slightly autistic boy desperately trying to impress his schoolmates with a pointless three-room open air map with about 4000 enemies. This is out of discussion not the way ID intended DooM to be.

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Guest

Unknown date

  
the best of all 3 - 5/5

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Guest

Unknown date

  
The final battle is... WOW

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Guest

Unknown date

  
I love this wad! Although it isn't as crazy as Nuts1, this one is just awesome. I love the third room. Not to gie away anything, but make sure you're prepared.....and the ending part is just memorable. 5/5 - Kirux

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Unknown date

  
I was fairly impressed by this one. Much easier on framerates and crap, even with this crappy computer. I tried Nuts and nuts 3 on this thing, and they both crashed, even on zdoom, but this one did really well, and didnt lag any. I did cheat a little, because i used superweapons :)

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Guest

Unknown date

  
Fewer monsters and better ending + fake mancubi and fake megaspheres make this a worthy successor to the original. I wonder what the music is.

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Guest

Unknown date

  
Good, & actually playable. It didn't lag as badly as the first Nuts, but it did lag slightly in some portions. 3rd room is excellent.

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Guest

Unknown date

  
A bit disappointing. I expected something even more insane than Nuts.wad, but this is a bit easier. On the bright side, no FPS slowdown in GLBoom.

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Unknown date

  
better than the original! --sargebaldy

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Guest

Unknown date

  
ahaha that was awesome -Cyb

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Guest

Unknown date

  
Best map evar! -Torn

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Guest

Unknown date

  
OMG that's alot monsters! Well at least it runs better Framrate wise than previously. Level design is kind of whacked though, i mean it would be great to take on that many enemies but in more rooms than just 2. Oh and this map only works on ZDoom, i tried it on JDoom but it crashed. I prefer you play it on ZDoom (non-GL), you'll get better framerates.

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Guest

Unknown date

  
WOW KICKS ASS!!!!! 5/5

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Guest

Unknown date

  
This is surprisingly good fun, in a minimalist way. It's the same basic concept as the original - a giant square room filled with thousands of monsters, followed by another giant square room etc - but it's almost playable, it runs on 21st century PCs, and there are a couple of good jokes. It's almost Sky May Be at times, with the chaingunning soul spheres and the mancubus standees. It either takes a long time or almost no time to finish, depending on how you play.

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Unknown date

  
Slightly more playable than its predecessor, this WAD actually has some things going for it (e.g. humour). It is also fun to try pacifist style .. which is possible, due to the massive amount of monster infighting. --2/5

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Unknown date

  
That was funny! A couple of laughs when i activated the 2 switches and when i saw the second room... worth downloading! -pagb

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Unknown date

  
Burp n gurgle, you're like my most favorite doom wad author ever.

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Unknown date

  
pile of shite.......

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Unknown date

  
amusing -- Brun Ohn

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Unknown date

  
the first nuts wad was basickly a joke wad but this is just a funer vershin of nuts1 (cuz you can actly beat it) 5/5

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  • File Reviews

    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
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