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Dis 2000

   (10 reviews)
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1 Screenshot

About This File

This map was originally built for Hell Revealed 2. Since the project was going nowhere and Chroz told me that it was abandoned, I decided to release this map. I've added more ammo and health since the original one was intended to be played with ammo from previous levels. I've tried to make players find the weapons to get past some situations (I.e.: looking for plasmagun to kill the 1st spider mastermind and get red key), you'll need to find them all (except BFG) and use them wisely for each situation. It was built for vanilla DooM2, so don't expect insane detail. If you find the level incomplete, you are right, it needs an additional make-up, but I don't feel like it, DCK won't work at all in my current comp. so it would take ages for me with another level editor.


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Guest

Unknown date

  
Great wad, guys! Why does it not have 5 stars? And why are you people rating files without leaving a review? That STINKS! From now on, I wish there could be a review that whoever rates a file needs to leave a short review. I want to see what they think. So please keep that in mind and leave reviews for any future files you rate, whether it is terrible or one of your all-time favorites. Thanks!!

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Unknown date

  
Three stars from me. To get more, it would have to a) have a more detailed and non-linear architecture and b) be less hard (not everyone is a Doom god - I certainly am not -, and neither do I think should you have to be one to enjoy a WAD).

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Unknown date

  
This is a fine wad, a very cool tribute to the original map DIS of Doom1 (obviously). It has a nice architecture, and the environment is engaging. The challenge on UV is very high, which is a good thing. It could've been slightly easier at the lower skill levels though. Also, if the author added a little more detail, then this map could become a 5 star one.

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Unknown date

  
Actually pretty fun. Didn't like the part at the beginning but other that that pretty good. I'll go ahead and 5 it.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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