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SargeBaldy Speedmapping Compilation #9

   (12 reviews)
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Guest

4 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh.


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Guest

Unknown date

  
Good maps, esp. 02, 03 and 05. Worth playing. BTW, map01 crashes GLBoom.

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Guest

Unknown date

  
Pretty average set of levels. Map02 and Map05 are the best of the bunch.

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Guest

Unknown date

  
best speedmapping set ever

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Guest

Unknown date

  
Five city-style maps. Map01 is trivial, basically two rooms and a boss battle against a pair of cacodemons. Map02 feels like a good 1024-style map, it's surprisingly elaborate for 100 minutes' work. Map03 is simpler but larger, quite good. Map04 is just a cityblock grid, pah. Map05 is again surprisingly intricate - a city street at night, with pools of light - but you can run past most of the monsters and finish it in forty seconds or so.

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Unknown date

  
pretty good, but way overkill on the monsters...

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Unknown date

  
overkill? that's not an overkill. it's very average. probably one of the better of this compilation. but i don't think it's very good.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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