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The Wicked and the Damned

   (9 reviews)
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About This File

Medium-sized level; base theme with sometimes detailed architecture. Be patient -- you'll get your action.


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Unknown date

  
I like the concept of exploring the level before the baddies show up, but like other reviewers have said: it's sort of bland and samey looking. Not that hard, but still fun. It was cool wandering around through silent halls while hearing the monsters always around the next corner. Creepy creeping style.

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This is an elegantly-designed level which has a deliberately slow start, whereby you are free to explore unmolested to the end of the level, after which point you have to fight your way back. It's good solid fun although it has some problems. Firstly, it's very short; secondly, the intricate layout is full of identical-looking corridors, and it becomes a nightmare to navigate through the last quarter of the map. And it's surprisingly mellow for a modern level.

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This is GREAT stuff!

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A very good level indeed. Not one of the absolutely top levels like TnT2, but still, pretty darn good really - I give it four stars, and will be sure to check out the author's other levels as well.

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Unknown date

  
Great stuff here, I always liked Rex's well rounded levels, be sure to check his Darkest Hour as well.

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Guest

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Great stuff! at first I thought that it was a DM map... Good detail, original concept. -pagb

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Guest

Unknown date

  
Clever idea, although the map could have been made a little more difficult.

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Excellent.

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Guest

Unknown date

  
good, but a bit too short... 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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