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The Wicked and the Damned

   (9 reviews)
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About This File

Medium-sized level; base theme with sometimes detailed architecture. Be patient -- you'll get your action.


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Guest

Unknown date

  
I like the concept of exploring the level before the baddies show up, but like other reviewers have said: it's sort of bland and samey looking. Not that hard, but still fun. It was cool wandering around through silent halls while hearing the monsters always around the next corner. Creepy creeping style.

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Unknown date

  
This is an elegantly-designed level which has a deliberately slow start, whereby you are free to explore unmolested to the end of the level, after which point you have to fight your way back. It's good solid fun although it has some problems. Firstly, it's very short; secondly, the intricate layout is full of identical-looking corridors, and it becomes a nightmare to navigate through the last quarter of the map. And it's surprisingly mellow for a modern level.

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Unknown date

  
This is GREAT stuff!

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Guest

Unknown date

  
A very good level indeed. Not one of the absolutely top levels like TnT2, but still, pretty darn good really - I give it four stars, and will be sure to check out the author's other levels as well.

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Unknown date

  
Great stuff here, I always liked Rex's well rounded levels, be sure to check his Darkest Hour as well.

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Guest

Unknown date

  
Great stuff! at first I thought that it was a DM map... Good detail, original concept. -pagb

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Guest

Unknown date

  
Clever idea, although the map could have been made a little more difficult.

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Unknown date

  
Excellent.

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Guest

Unknown date

  
good, but a bit too short... 3/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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