Archive Maintainer : None
Update to : None
Advanced engine needed : jDoom
Primary purpose : Single/Experimental
Title : Poetic Doom
Filename : (filename of primary file (xxx.WAD))
Release date : 6-1-03
Author : Andrew Hunt of TeamKill
Email Address : firstname.lastname@example.org
Other Files By Author : Kill, which isn't finished yet. And Hypomnesia,
which isn't finished yet either.
Misc. Author Info : I tend to focus on old-school and minimalist maps.
Description : For my creative writing class at school, I needed
to design a community project of sorts. So, I
decided to try
something that, to my knowledge, has never been
done before. Make poetic Doom levels. The idea
behind the poetic Doom levels came from the way art
will sometimes relate to poetry. Some artists will
create a painting that was inspired by a poem,
thereby representing that poem on the canvas.
Taking this same idea, I began to ponder whether or
not this was possible to do with a Doom level. After
some contemplation regarding how I would go about
this, I finally decided that it was possible, and to
give it a try.
Additional Credits to : Id Software for Doom, DU for the webspace and the class,
and Kraftwerk, for having so much effect on me.
* What is included *
New levels : Yes
Sounds : No
Music : Yes (see below)
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : Yes, DED files.
Other files required : The DED files should be included in the zip file.
* Play Information *
Game : DOOM
Map # : E1M1-E1M3
Single Player : Designed for/ Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Umm, these are representations of poems.
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A total of about 4 hours.
Editor(s) used : KillEd v1.2, TextPad, GoldWave
Known Bugs : None
May Not Run With... : Anything but jDoom
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.du.edu/~ahunt/p_doom
* About the Music *
I did go a bit further and pick out some custom
music for these levels. On the “Japan” level, I
chose a song I wrote which was inspired by Japanese
pop music. In “I, Robot”, I chose another song I
wrote which was inspired by Kraftwerk. This one is
called, “Jinzouninjin”, which is a Japanese word
roughly meaning “robot”. And finally, for
“Trancephoric”, I chose a trance song I wrote
called, “Sabrena's Song”. These three songs all
help to further convey the meaning of each poem and