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The Community Chest Project

   (135 reviews)
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This is a compilation of levels from the Doom Community


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Degree23

Unknown date

  
There's variable quality in this WAD, as might be expected, although for its time it wouldn't have been too bad. Some of the latter levels are less challenging than they are micro-managing. Ammunition is very scarce even if you're carrying over from previous levels and that is frustrating, but not in a good way.

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Guest

Unknown date

  
It feels like this wad comes from the early 1990s. Most maps are... well, crap with poor design and no details at all, but there are some really good maps (especially 24-26) that are similar to Memento Mori's style and difficulty, so it's not all that bad. I'd give it 3/5. - Demonologist

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Guest

Unknown date

  
^I agree, the maps seem too much like early 90's maps, and not even the good ones, like Icarus! The maps are a little too intimidating with the key door and switch hunts.

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Guest

Unknown date

  
Honestly, you didn't like it because it contains random maps? Its a community project! Regardless, a good classic megawad, a few stale maps here and there but overall great.

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Guest

Unknown date

  
A definite must try especially with Risen3D, Models and Textures. It will blow your mind. -Salvo

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Guest

Unknown date

  
Nice and sweet, though CC2 is just the slightest sbit even better IMO, but I still feel nice enough to award this a 5/5. Though Gene Bird really needs to learn how to make better maps or stop participating so highly in these community wad projects (CC2 has this same issue also).

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Guest

Unknown date

  
Very good megawad, but I almost gave it just 4 stars. There are far too many maps (like 10 or so, about a third), just thrown in from other sources (Blind Alley, Sphagne's maps, and Redux). It would really have been better if they had proposed a rule that ALL levels must be exclusive to the release (like was the case in CC3). That being said, the maps that are new are mostly good to even excellent.

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Guest

Unknown date

  
This Wad Is Great. I Recommend you getting it now if you don't have it. - Jackass

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Guest

Unknown date

  
I tried it. What a nice blast of fun. I've been needing some new maps to play. Glad I got it. - Kak Home

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Guest

Unknown date

  
Did nobody playtest Map01? Or how do you explain the Voodoo Dolls in that map? (Extra Player 1 starts)

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Guest

Unknown date

  
Some maps here are true art, but unfortunatly there are lot of avarage or poor maps. I really like maps made by Ravage, Bad Bob, Kaiser, Rex Claussen, or Thomas v d Velden, ... But other reduce my rating to 3.5/5 - Damned

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Guest

Unknown date

  
Eveyone play it! it's great fun.

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Guest

Unknown date

  
I liked Map20 and Map29 best!

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Guest

Unknown date

  
Horrible wad all around. I'm just not having much fun at all. The few good maps are not even worth the pain.

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Guest

Unknown date

  
So far, I'm not too happy with the first 10 maps, they don't seem to flow very well. 3 Stars. -Lord Mordecai

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Guest

Unknown date

  
Fucking terrible abomination having it's roots in the stagnant cesspool of drugery and decay, terribly mediocre and inconsistent themes and designs, it plays very woefully and get's my medal for being one of the few wads which actually turned me off Doom for a while, that and it's hilarious overhyped and circle jerked to by the biased DW themselves. -2/5 - Arctures

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Guest

Unknown date

  
CrapChest! Almost nothing to enjoy. :(

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Guest

Unknown date

  
Magikal's maps really killed my overall enjoyment of this megaWAD. As it stands, I'd give this two, maybe two and a half stars. I'd rate it higher if Magikal's maps were edited, replaced, or removed. Thankfully the other CC projects after this are much better.

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Guest

Unknown date

  
I love community projects! Hope they will make 4 soon as there are 3. 5/5

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Guest

Unknown date

  
Great community megawad. Only a few maps are bad. 5/5

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Guest

Unknown date

  
Looked fun at first, but the supposed "megawad" dead ends at map 09 just past the red door. Am I supposed to IDCLEV to 10 or what?

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Guest

Unknown date

  
Mixed bag. Some maps are excellent, some are mediocre, a few are terrible (map06, in particular). It's neither as good nor as bad as some other people would have you believe. 3 stars + 1 star for the effort and for starting the tradition continued in the much better CC2 and CC3 wads.

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joe-ilya

Unknown date

  
I don't find any bad levels in this megawad , all the maps are good but not visually good so don't exept it to be detailed. MAP29 is so awesome , I don't find anything bad at , just because it's long doesn't mean it's bad.

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Guest

Unknown date

  
Maybe CC was not perfect but for sure CC2 and CC3 are better than this, especially CC2. I even like the monopoly parody screen on CC2, lol. CC1 gets 3 stars because has some good maps and some bad ones.

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Guest

Unknown date

  
This megawad was really fun until MAP06 - Going Down, when I became hopelessly stuck. Definitely worth checking out.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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