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The Community Chest Project

   (135 reviews)
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6 Screenshots

About This File

This is a compilation of levels from the Doom Community


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Guest

Unknown date

  
Just finished it, and I must say it was quite enjoyable. Some maps were awesome (MAP02), others fuckin annoying (MAP06). -FD

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Guest

Unknown date

  
THANKS GOD THE AUTHOR OF MAP06 DIED DAYS LATER OF THE LAUNCH OF THIS WAD Damn, fuck that map, the levels are bad for a 2003 wad, inclusive memento mori does it better for its era. And MAP01 is so fucking hard, MAN, its a fucking MAP01, an arachnotron and a mancubus and no other weapons than your fucking pistol or an useless chainsaw, and why so many voodoo dolls? damn,this is so overrated, I want to die

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Doomkid

Unknown date

  
Worth playing, no doubt. Ignore the dumbfuck trolls. Taking on monsters with a chainsaw is a problem for n00bs.

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Guest

Unknown date

  
appart from map 02, all the map are pure crap, also map 29 is not cool at all. the worst of the serie. 1/5

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Guest

Unknown date

  
While I admit some of the maps weren't that great, it's not as bad as Arctures and the other guy made it out to be. They're just being over-dramatic. It's a solid mapset overall. 4/5

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Guest

Unknown date

  
i love it! legendary 10/5

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Guest

Unknown date

  
Mediocre. REALLY mediocre WAD. Some good maps are mixed with other terrible maps. I waited much more from this project. Also, the difficulty is pretty times uncompensed between levels. Map number #29 is out to the place. Very complicated and too long to complete. Also, map #30 is almost impossible to beat because the Boss excessive monster spawning, it should be a bit easier. By other way, map number #2 has some nice decorating details, but even could be better built. 2 stars and no more.

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Guest

Unknown date

  
Of all the cchest wads, this one has definitely aged the poorest, shown its date the most. That said, it has the occasional select level that still remains pretty good, along with other acceptable ones. I guess I can't really recommend it over many more consistent community projects (cc3 and cc4 are best here), but I'm not going to give it less than a three either, because some of the levels are still worth seeing.

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Guest

Unknown date

  
To be perfectly blunt, I didn't like this, I tried all ccs and all of them seem to suffer from a "pass-that-map-what -you've-got?-it's- in" syndrome. The ammount of good maps is surprisingly low (considering that community chest is highly hyped and even won cacowards), and many maps are horrible. From what I see, this is prolly the worst of the 3, so I'll see maybe I'll like the others better (atleast cc3 has map made by tormentor667, so it cannot be bad). Sorry...

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Guest

Unknown date

  
Good set

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Guest

Unknown date

  
A mixed bag, but mostly made up of under-average levels. A few maps are good and memorable, but most are bland and/or terribly unfun, and make you wish there was a more rigorous screening process involved. --JudgeDeadd

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Guest

Unknown date

  
This wad kicks ass. -Dorkhaven3

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Guest

Unknown date

  
a few levels were horible but thair were uthers that were awsome it's good fun if you dont have it get it 5/5 -tyrian

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  • File Reviews

    • By Lol 6 · Posted
      It's Sunlust
    • By omalefico32x · Posted
      i was going to beat this on uv and i almost got trough all of it but i switched source ports and lost interest after   this wad is great the enviroments look nice and combat is really good    most of it is puzzle combat and i see why some might not like sunlust because of it with good use of infighting and save scumming you can totally beat it even without being a doom god if you see the bfg as the solution for every fight then you will have a bad time playing this because you will waste cells and when you really need it you will suffer   also if you are having difficult with ammo on your first playtrough heres a tip: YOU DONT HAVE TO 100% IT you will end up with 98% on most of them anyway on your first time so why bother? if you are near the exit but the wad spawned another wave of demons to kill you just... run its not like you will be missing out on the wad or anything in fact i think a big part of doom gameplay is knowing with fights to pick and when to pick them leave 100% for subsequent playtroughs 
    • By AtticTelephone · Posted
      @Fairen's review below is probably bait, but is still utterly wrong.   Anyways, amazing wad. Great visuals that are absolute eye candy and give amazing atmosphere to the maps, challenging gameplay that is incredibly creative and very fun, and great choice in music as well.
    • By Scotty · Posted
      One of the best megawads of all time.
    • By Fairen · Posted
      Sunlust is one of those WADs that aims to be ultra-challenging and hardcore. And like most of those WADs, Sunlust relies entirely on a handful of cheap tricks and gimmicks that very quickly grow old. Many of these maps are spent simply taking out your BFG and holding down the fire button, as the maps often eschew complex encounters based around level design in favour of simply throwing massive hordes of enemies at you. (Naturally, a large number of these hordes consist entirely of revenants.) When Sunlust isn't doing this, it's fond of warping in or opening monster closets directly behind you, trapping you in cramped arenas, and placing hitscanners in cheap locations and overabundance. The problem isn't simply the cheapness of these "challenges" but also their predictability—coupled with unpredictability, ironically enough. You know when the game is going to do something stupid, but you never know exactly what, necessitating trial-and-error to find out where you should be standing at any given time/area, whether or not you need to quickly clear out an encounter or if you can take your time.   Incidentally: Though the map recommends UV only for "ubermensch doom-gods", lower difficulties change almost nothing about how the maps play. You're still having massive hordes throw themselves at you(r BFG), with the only differences being that the hordes are a bit smaller and some of them are replaced with weaker enemies. It's nothing but a difference of "I have to dodge 30 revenant rockets" vs. "I have to dodge 40 revenant rockets".   While it didn't start terribly, Sunlust quickly devolved into a joyless experience, where almost every major fight turns into the same repetitive chore and victory felt less like a result of skill and strategy than "okay, now I know what BS happens here". It's a perfect example of how trying to design a WAD around "challenge!" often overlooks making encounters and levels interesting, unique, or just plain fun.
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