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The Community Chest Project

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This is a compilation of levels from the Doom Community


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Doomkid

Unknown date

  
Worth playing, no doubt. Ignore the dumbfuck trolls. Taking on monsters with a chainsaw is a problem for n00bs.

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Guest

Unknown date

  
appart from map 02, all the map are pure crap, also map 29 is not cool at all. the worst of the serie. 1/5

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Guest

Unknown date

  
While I admit some of the maps weren't that great, it's not as bad as Arctures and the other guy made it out to be. They're just being over-dramatic. It's a solid mapset overall. 4/5

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Guest

Unknown date

  
i love it! legendary 10/5

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Guest

Unknown date

  
Mediocre. REALLY mediocre WAD. Some good maps are mixed with other terrible maps. I waited much more from this project. Also, the difficulty is pretty times uncompensed between levels. Map number #29 is out to the place. Very complicated and too long to complete. Also, map #30 is almost impossible to beat because the Boss excessive monster spawning, it should be a bit easier. By other way, map number #2 has some nice decorating details, but even could be better built. 2 stars and no more.

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Guest

Unknown date

  
Of all the cchest wads, this one has definitely aged the poorest, shown its date the most. That said, it has the occasional select level that still remains pretty good, along with other acceptable ones. I guess I can't really recommend it over many more consistent community projects (cc3 and cc4 are best here), but I'm not going to give it less than a three either, because some of the levels are still worth seeing.

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Guest

Unknown date

  
To be perfectly blunt, I didn't like this, I tried all ccs and all of them seem to suffer from a "pass-that-map-what -you've-got?-it's- in" syndrome. The ammount of good maps is surprisingly low (considering that community chest is highly hyped and even won cacowards), and many maps are horrible. From what I see, this is prolly the worst of the 3, so I'll see maybe I'll like the others better (atleast cc3 has map made by tormentor667, so it cannot be bad). Sorry...

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Guest

Unknown date

  
Good set

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Guest

Unknown date

  
A mixed bag, but mostly made up of under-average levels. A few maps are good and memorable, but most are bland and/or terribly unfun, and make you wish there was a more rigorous screening process involved. --JudgeDeadd

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Guest

Unknown date

  
This wad kicks ass. -Dorkhaven3

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Guest

Unknown date

  
a few levels were horible but thair were uthers that were awsome it's good fun if you dont have it get it 5/5 -tyrian

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  • File Reviews

    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
    • By Meril · Posted
      This map is crap. Ugly, confusing. Each keycard is in unmarked secret area impossible to find without IDDT. I have no idea how to defeat 3 Cybies in narrow corridor. Bullshit.
    • By NuMetalManiak · Posted
      this is the kind of wad that if you got a group of newb players who want to get into custom levels, this is a fun start. it starts out easy, managing to stay easy for a very long amount of time until the halfway point. most areas are rather open, making maneuverability a lot of fun. the endgame levels are quite varied, but the overall enjoyment from playing GMP remains strong. a few unique ones here and there, like the Evilution tributes, MAP30, and MAP32, all worth it in the end.
    • By GuyNamedErick · Posted
      Not a bad WAD for 1994, the time the level was created. For such a unholy temple, it isn't very bad to plow through, and a little dull in some rooms, although some add some weird designs to stand out. The lighting is nice and the map isn't too confusing nor frustrating. The WAD might be good for a casual level to plow through, so it may be worth a shot if you are into some old obscure maps.
    • By GuyNamedErick · Posted
      The idea of the map isn't really, bad the execution is rather sloppy and while being nonlinear isn't something I see as a bad thing, there is really nothing stopping you from beating the map in 15 seconds or less if you somehow found the exit first try. Textures are sloppy, most rooms are cramped and tight to enter, buildings are thrown in randomly yet the rest of the outside map is just empty apart of a few trees. Monsters teleport inside the buildings or outside them every now and then, and it is nice that they teleport to "random" areas of the map instead of 1-2 fixated ones. However, there just isn't much here, it's pretty much what you can expect out of an old WAD.
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