The Community Chest Project

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6 Screenshots

Author

Dale E. Harris

About This File

This is a compilation of levels from the Doom Community

Credits

Railgunner, The Ultimate Doomer, Thomas van der Velden, Alex Parsons, Bad Bob, Black Void, Magikal, Gene Bird, Kaiser, Use3D, Metabolist, Andy Leaver, Rex Claussen, Sphagne, Ravage, Torn, ArchVile46, Volteface, Mark Klem

Base

New from scratch

Build Time

Very Long Time!

Editors Used

WadAuthor, Wintex 4.3, DCK 3.62, Deepsea, DoomED Deluxe 2.86 Edmap 1.31, BSP 5.0, DEU 5.2, BSP 1.2x, Zennode 1.1.0

Bugs

What bugs? This team is good!




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Doomkid

Unknown date

  • 4
  
Worth playing, no doubt. Ignore the dumbfuck trolls. Taking on monsters with a chainsaw is a problem for n00bs.

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Unknown date

  • 1
  
appart from map 02, all the map are pure crap, also map 29 is not cool at all. the worst of the serie. 1/5

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Unknown date

  • 4
  
While I admit some of the maps weren't that great, it's not as bad as Arctures and the other guy made it out to be. They're just being over-dramatic. It's a solid mapset overall. 4/5

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Unknown date

  • 5
  
i love it! legendary 10/5

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Unknown date

  • 2
  
Mediocre. REALLY mediocre WAD. Some good maps are mixed with other terrible maps. I waited much more from this project. Also, the difficulty is pretty times uncompensed between levels. Map number #29 is out to the place. Very complicated and too long to complete. Also, map #30 is almost impossible to beat because the Boss excessive monster spawning, it should be a bit easier. By other way, map number #2 has some nice decorating details, but even could be better built. 2 stars and no more.

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Unknown date

  • 3
  
Of all the cchest wads, this one has definitely aged the poorest, shown its date the most. That said, it has the occasional select level that still remains pretty good, along with other acceptable ones. I guess I can't really recommend it over many more consistent community projects (cc3 and cc4 are best here), but I'm not going to give it less than a three either, because some of the levels are still worth seeing.

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Unknown date

  • 3
  
To be perfectly blunt, I didn't like this, I tried all ccs and all of them seem to suffer from a "pass-that-map-what -you've-got?-it's- in" syndrome. The ammount of good maps is surprisingly low (considering that community chest is highly hyped and even won cacowards), and many maps are horrible. From what I see, this is prolly the worst of the 3, so I'll see maybe I'll like the others better (atleast cc3 has map made by tormentor667, so it cannot be bad). Sorry...

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Unknown date

  • 5
  
Good set

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Unknown date

  • 2
  
A mixed bag, but mostly made up of under-average levels. A few maps are good and memorable, but most are bland and/or terribly unfun, and make you wish there was a more rigorous screening process involved. --JudgeDeadd

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Unknown date

  • 4
  
This wad kicks ass. -Dorkhaven3

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Unknown date

  • 5
  
a few levels were horible but thair were uthers that were awsome it's good fun if you dont have it get it 5/5 -tyrian

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  • File Reviews

    • By Bauul · Posted
      Four small, slightly surreal maps from Obsidian.  Similarly styled, these are short, taught, oppressive experiences where you navigate around the small (often vertical) areas finding switches to expand the play-area.  Each new lever introduces a new hostility to the area and requires a new strategy to beat.  It's not a hugely dissimilar experience to the more creative constructions found in various Confinement wads.   What really lifts this mapset is an excellent adhesion to a strong, well-realized atmosphere.  The maps give you the sense of being part of some strange experiment, with the small maps feeling at times like some kind of hellish test chamber.  The music, textures, architecture and even difficulty settings all come together with strong cohesion, and lend the mapset a personality that's only emphasized with it's well-suited name: who are what Tink is remains an unanswered question, not helped by the slightly creepy final epilogue map.   Some of the fights don't flow quite as well as they could do thanks to the small play space, but overall a very enjoyable little collection.  
    • By Fonze · Posted
      Adorable is a word I'd agree with for this wad and will start my review with for the purpose of extending the power of the subliminal advertising here.   Unfortunately, this wad is small and limited in resources, so even trying to look at this in the light of wads that don't contain maps still has this wad coming up short. Would love to see the author take these assets, add some more, and learn about map design in the advanced GzDoom engine, as this has potential and it would be cool to explore some more areas with this going on.   Definitely give it a download and a quick look, if just for how cutesy it is :D
    • By Agent6 · Posted
      Alright, another wad finished (moments before writing this), played through GZDoom 3.2.5 in Software.   So what do I think? Well it's damn good in my book. The gameplay is solid and fun for the most part, not very challenging though, and the levels are consistent in general, except perhaps MAP15 which is my least favorite due to the confusing design and the fact that it's a simply boring level (and ugly). Another one would be MAP18 "Cargo Bay", a rather simple and tricky level, but which offers very little and apparently also suffers from a game-breaking bug, the first time I played the map the yellow door was inaccessible even with all the switches pulled, I had to restart the level, after which it was fine. The tech based levels rely mostly on simple gray-ish textures, but they all look pretty good in general.    Being made by TeamTNT it's unavoidable to answer the question "How does it compare to Evilution?" And my answer is that, overall it is superior, even the bad levels. TNT was much more experimental and it didn't handle non tech based levels very well, and the maps that sucked, sucked really, really bad, whereas this one does a much better job, my favorite maps being MAP14 "Fortress of Evil" and MAP19 "Blessed Are the Quick" . Despite being well balanced most of the time, there are some maps which do troll the player, MAP16 "Bootcamp" being one such offender. A Cyberdemon in a very cramped space? How about no, I preferred to run away.   There are also some dumb design decisions in some levels, for instance, in MAP20 "War Temple" you have to take a lift to access a teleport which takes you back to the starting area. Now the problem is that, that lift is very small and in its middle is a red pillar which makes the movement and entering the aforementioned area very, very difficult, and for no reason. But, it's details such as this that can ruin the entire experience, an otherwise very good map which is also challenging. Other bad maps, despite actually looking nice, have, well, absolutely terrible gameplay, one such map being MAP28 "Excavations". As good as it seemed to be initially when I looked through a window in the starting area, I was quickly let down. There's a sheer amount of enemies in this map overall, but the area in the right of the starting zone that is reached through a short section of tunnels is the worst by far. It's infested by Cacodemons and Pain Elementals which will teleport immediately after killing the only Shotgun Guy there, and all you can do is hide in the tunnels and use a powerful weapon of your choice to obliterate the large wave of enemies, I used the BFG. This is nothing but detestable... why? Well, I understand that it is supposed to be challenging and catch you off guard, this area makes it very obvious that it's nothing less than a nasty trap, but there's a night and day difference between challenge and poor gameplay, just like the Cyberdemon in Bootcamp, those are obstacles which only serve as a means of artificially increasing the difficulty and not making the player do something intelligent to beat the area, or map.   The final map is unusually easy, quite possibly the easiest I've played to this day, needing to destroy a reactor this time around but since the area is very large everything goes very smooth and you don't even have to bother with the enemies at all. In fact, I daresay it's not challenging at all.   The music in this wad is solid, there's not much else I can say about it, TeamTNT surely has a good ear for quality music which helps creating the overall atmosphere of the levels.   I have only ever run into one but major bug (see the second paragraph), but beside that, no other technical issues encountered. All things considered, I very much enjoyed this. It could've been a little better, yes, but it's solid for the most part, so I give it 4 stars.
    • By Pure Hellspawn · Posted
      4 out of 5 just because it was funny summoning friendly demons to bite the flowers.   Also watching a friendly cyberdemon not having any effect on the flowers was fun too.
    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.