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Outpost of Hell 2 - The Fortress

   (8 reviews)
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3 Screenshots

About This File

This level is set in a fortress, composed by two parts: the first is its newest building, with offices, a little hospital, a cemetery; the second part is the real fortress, with a huge courtyard, battlements, towers, a big library, a first aid, some warehouses, a dormitory, a refectory, a "church" and a "technology base" or "teleport base". I tried to make a multi-theme level, with a main texture (GSTONE1) and other various textures (such as wood, metal, tech textures, etc.). I used again the SP_HOT texture in the crypts, in order to make a sort of link with the first episode of this series. Someone couldn't like it, but I think it is a characterizing texture! Note my improvements compared with my first level of "Outpost of Hell" series: it is more detailed, more good looking and architecturely very fine. This .WAD was designed as a single map, but I had to divide the level into two different maps, because of WadAuthor limitations and errors. It will take you more than one hour to play it to the end. You need ZDoom to play this level correctly!


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Unknown date

  
Zuglydoom required, next map!

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Unknown date

  
One of the best maps I've ever played! 5 stars!

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Unknown date

  
Very good looking, challenging map. I had an intense game for 1-2 hours. Nice! 4/5

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Unknown date

  
I like it!

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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