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Run & Kill

   (7 reviews)
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3 Screenshots

About This File

This level is to be intended as a sort of exercise. I made it because I wanted to practise in editing Doom levels, before working again on my big projects. So don't wait for a detailed map, but for a difficult level. I focused my attention more on the difficulty of the level than on the graphics and architecture. So you will face hard fights! About graphics, the best- looking area is the court-yard beyond the two locked doors. Some suggestions: 1) don't waste your ammo; 3) don't kill all the monsters, otherwise you can find yourself without ammo; 4) if you are in trouble, try to run away; 5) be careful, because there are a lot of tricks and traps.


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Guest

Unknown date

  
Ace fun, this is an excellent level. It's small and it starts off a bit dull, but the difficulty level is pitched just right and there are some memorable bits - a pitch-black basement was particularly good. There's enough ammo to kill all the monsters and the traps are all of the "pick up an object, unleash monsters" variety. It's a fast-paced level and it's great fun.

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Unknown date

  
How can you like the basement, thats about as boring as you can get. It's not that challenging with plenty of health and ammo to go around. It has a very simple design to it almost like someone's first level. 8/21/07

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Unknown date

  
I found this very entertaining and of decent quality. It's kind of a castle or a manor-house with a good amount of details. The map is small to medium-sized and quite challenging in places but not too hard after all if you're careful and clever. The only minus on the reviewer's list is the final boss battle, which has been too easy, at least if you've found the secrets. In fact, it has been one of the easiest parts of the map. Nontheless, it's a very good map. 4/5 -Milian

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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