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The power supply (Second version)

   (12 reviews)
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About This File

A futurist level, neither large nor hard... The evil demons strike again, infesting the largest UAC energy generator. What they will try? To stop their plans -if they have- the earth defense forces have sent the silliest marine of the academy... Well, good luck.

In this "second version" I fixed a design bug; now, you can't get trapped in the water, near the generator and the red keycard... better, no?


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Zahid

  
decent design but gameplay can be better..very much predictable but not bad at all...

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Guest

Unknown date

  
Featureless map. 2 star.

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Memfis

Unknown date

  
it's garrulo.wad map04

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Guest

Unknown date

  
Strange map. Tightish ammo and a few good traps surrounded by clumps of the same monster and multiple slow parts where you're just backtracking. A few odd design choices (4 switches raising bridges to the same area? sniping lost souls through a thin doorway? a backpack secret just before the finish room?) and the textures are mostly SHAWN silvers and grey stone/panel. Layout is fairly good, but detail and flow definitely need work. 2.5/5 -jj

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Guest

Unknown date

  
Fun, not too long and plenty of monsters to kill. 4/5

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Guest

Unknown date

  
This is dated May 2003. You fight 142 baddies in a E2-style techbase (particularly E2M2). The gameplay is done to a strict formula whereby you explore, grab a key, backtrack, encounter a trap, grab the next key, etc. It's very old-fashioned and endearingly retro, and as has often been said it would be a good opening level from an E2 replacement (which the author could theoretically have done; he made enough levels).

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Guest

Unknown date

  
fun to play it, simple but still attractive design, 3.5/5

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Guest

Unknown date

  
Not bad. The level design was decent and it was action-packed. It also felt like an Episode 2 level. 4/5

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Guest

Unknown date

  
This is a very enjoyable level. There are plenty of surprises that keep the corridors that you've run down a couple of times fresh and action-packed. Very cool stuff :) --Ze1l_1388

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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