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The power supply (Second version)

   (12 reviews)
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About This File

A futurist level, neither large nor hard... The evil demons strike again, infesting the largest UAC energy generator. What they will try? To stop their plans -if they have- the earth defense forces have sent the silliest marine of the academy... Well, good luck.

In this "second version" I fixed a design bug; now, you can't get trapped in the water, near the generator and the red keycard... better, no?


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Zahid

  
decent design but gameplay can be better..very much predictable but not bad at all...

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Guest

Unknown date

  
Featureless map. 2 star.

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Memfis

Unknown date

  
it's garrulo.wad map04

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Guest

Unknown date

  
Strange map. Tightish ammo and a few good traps surrounded by clumps of the same monster and multiple slow parts where you're just backtracking. A few odd design choices (4 switches raising bridges to the same area? sniping lost souls through a thin doorway? a backpack secret just before the finish room?) and the textures are mostly SHAWN silvers and grey stone/panel. Layout is fairly good, but detail and flow definitely need work. 2.5/5 -jj

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Guest

Unknown date

  
Fun, not too long and plenty of monsters to kill. 4/5

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Unknown date

  
This is dated May 2003. You fight 142 baddies in a E2-style techbase (particularly E2M2). The gameplay is done to a strict formula whereby you explore, grab a key, backtrack, encounter a trap, grab the next key, etc. It's very old-fashioned and endearingly retro, and as has often been said it would be a good opening level from an E2 replacement (which the author could theoretically have done; he made enough levels).

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Guest

Unknown date

  
fun to play it, simple but still attractive design, 3.5/5

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Guest

Unknown date

  
Not bad. The level design was decent and it was action-packed. It also felt like an Episode 2 level. 4/5

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Guest

Unknown date

  
This is a very enjoyable level. There are plenty of surprises that keep the corridors that you've run down a couple of times fresh and action-packed. Very cool stuff :) --Ze1l_1388

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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