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The power supply (Second version)

   (12 reviews)
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About This File

A futurist level, neither large nor hard... The evil demons strike again, infesting the largest UAC energy generator. What they will try? To stop their plans -if they have- the earth defense forces have sent the silliest marine of the academy... Well, good luck.

In this "second version" I fixed a design bug; now, you can't get trapped in the water, near the generator and the red keycard... better, no?


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Zahid

  
decent design but gameplay can be better..very much predictable but not bad at all...

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Guest

Unknown date

  
Featureless map. 2 star.

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Memfis

Unknown date

  
it's garrulo.wad map04

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Guest

Unknown date

  
Strange map. Tightish ammo and a few good traps surrounded by clumps of the same monster and multiple slow parts where you're just backtracking. A few odd design choices (4 switches raising bridges to the same area? sniping lost souls through a thin doorway? a backpack secret just before the finish room?) and the textures are mostly SHAWN silvers and grey stone/panel. Layout is fairly good, but detail and flow definitely need work. 2.5/5 -jj

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Guest

Unknown date

  
Fun, not too long and plenty of monsters to kill. 4/5

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Guest

Unknown date

  
This is dated May 2003. You fight 142 baddies in a E2-style techbase (particularly E2M2). The gameplay is done to a strict formula whereby you explore, grab a key, backtrack, encounter a trap, grab the next key, etc. It's very old-fashioned and endearingly retro, and as has often been said it would be a good opening level from an E2 replacement (which the author could theoretically have done; he made enough levels).

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Guest

Unknown date

  
fun to play it, simple but still attractive design, 3.5/5

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Guest

Unknown date

  
Not bad. The level design was decent and it was action-packed. It also felt like an Episode 2 level. 4/5

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Guest

Unknown date

  
This is a very enjoyable level. There are plenty of surprises that keep the corridors that you've run down a couple of times fresh and action-packed. Very cool stuff :) --Ze1l_1388

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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