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Metamorphism

   (23 reviews)
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About This File

We worked on this wad together for several months, each person had a week and then passed the wad on. It turned out quite successful and the process was steady. We chose upon a tech-ish theme since we already familiar with that style, and Doom was made for that ;)

This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them.


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Unknown date

  
This is from 2003. It's a techbase with a mild retro feel; it's more elaborate than any old-fashioned level, but the design avoids modern source-port features (it reminds me of the Monolith levels). The action is modern, though, with lots of great close-up fighting against tough baddies. It's a bit too switch-hunty at times and the difficulty is erratic, with archviles near the start and no real end battle, but I liked it. There's a good bit with a cage.

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Unknown date

  
Not bad. 4/5 - Kirby

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Unknown date

  
I don't usually give five stars to a wad unless it's really exciting, really epic, or really crazy. This is a good bit of Doom-playing though.

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Unknown date

  
I usuall don't give 5 stars to single map wads but this one deserves it. Great gameplay, great design and it's hard. What more can you want from a Spencer map? AV worthy. 5/5 - Belial

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Unknown date

  
Very awesome map. Mix between themes and styles, old school yet new school. Recommended.

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Unknown date

  
I know I probably give 5s too often around here, but I think as a single level this one REALLY deserves it. Great atmosphere, well thought out gameplay, and the kind of elaborate layout that you don't see around too often anymore. Really awesome stuff. This wad is sooooo good it almost hurts. ;) So.... 5/5 I guess? - DeathevokatioN

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Unknown date

  
really awesome

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Unknown date

  
Incredible

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Unknown date

  
freakin' good posted june 24, 2004

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Unknown date

  
OMG !!!

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Unknown date

  
AWESOME. This had better keep having 5 stars and anyone who lowers the rating needs to leave a review stating why they did not want to give it the magical 5. I'll cry so you can hear me if this rule isn't followed. So be warned: Please refrain from violating my rule!

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Unknown date

  
Excellent. I wish the bully-boy who wrote the previous review would STFU though.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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