Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Metamorphism

   (23 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

We worked on this wad together for several months, each person had a week and then passed the wad on. It turned out quite successful and the process was steady. We chose upon a tech-ish theme since we already familiar with that style, and Doom was made for that ;)

This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is from 2003. It's a techbase with a mild retro feel; it's more elaborate than any old-fashioned level, but the design avoids modern source-port features (it reminds me of the Monolith levels). The action is modern, though, with lots of great close-up fighting against tough baddies. It's a bit too switch-hunty at times and the difficulty is erratic, with archviles near the start and no real end battle, but I liked it. There's a good bit with a cage.

Share this review


Link to review
Guest

Unknown date

  
Not bad. 4/5 - Kirby

Share this review


Link to review
Guest

Unknown date

  
I don't usually give five stars to a wad unless it's really exciting, really epic, or really crazy. This is a good bit of Doom-playing though.

Share this review


Link to review
Guest

Unknown date

  
I usuall don't give 5 stars to single map wads but this one deserves it. Great gameplay, great design and it's hard. What more can you want from a Spencer map? AV worthy. 5/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Very awesome map. Mix between themes and styles, old school yet new school. Recommended.

Share this review


Link to review
Guest

Unknown date

  
I know I probably give 5s too often around here, but I think as a single level this one REALLY deserves it. Great atmosphere, well thought out gameplay, and the kind of elaborate layout that you don't see around too often anymore. Really awesome stuff. This wad is sooooo good it almost hurts. ;) So.... 5/5 I guess? - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
really awesome

Share this review


Link to review
Guest

Unknown date

  
Incredible

Share this review


Link to review
Guest

Unknown date

  
freakin' good posted june 24, 2004

Share this review


Link to review
Guest

Unknown date

  
OMG !!!

Share this review


Link to review
Guest

Unknown date

  
AWESOME. This had better keep having 5 stars and anyone who lowers the rating needs to leave a review stating why they did not want to give it the magical 5. I'll cry so you can hear me if this rule isn't followed. So be warned: Please refrain from violating my rule!

Share this review


Link to review
Guest

Unknown date

  
Excellent. I wish the bully-boy who wrote the previous review would STFU though.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×