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Metamorphism

   (23 reviews)
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About This File

We worked on this wad together for several months, each person had a week and then passed the wad on. It turned out quite successful and the process was steady. We chose upon a tech-ish theme since we already familiar with that style, and Doom was made for that ;)

This map started out for vanilla doom2.exe but we quickly pushed the limits. Several days before release however, the HOM's and VPO's were vaporized with MANY thanks to BSP. QWERTY and stx-Vile are credited with pinpointing them.


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Unknown date

  
This is from 2003. It's a techbase with a mild retro feel; it's more elaborate than any old-fashioned level, but the design avoids modern source-port features (it reminds me of the Monolith levels). The action is modern, though, with lots of great close-up fighting against tough baddies. It's a bit too switch-hunty at times and the difficulty is erratic, with archviles near the start and no real end battle, but I liked it. There's a good bit with a cage.

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Unknown date

  
Not bad. 4/5 - Kirby

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I don't usually give five stars to a wad unless it's really exciting, really epic, or really crazy. This is a good bit of Doom-playing though.

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I usuall don't give 5 stars to single map wads but this one deserves it. Great gameplay, great design and it's hard. What more can you want from a Spencer map? AV worthy. 5/5 - Belial

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Unknown date

  
Very awesome map. Mix between themes and styles, old school yet new school. Recommended.

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I know I probably give 5s too often around here, but I think as a single level this one REALLY deserves it. Great atmosphere, well thought out gameplay, and the kind of elaborate layout that you don't see around too often anymore. Really awesome stuff. This wad is sooooo good it almost hurts. ;) So.... 5/5 I guess? - DeathevokatioN

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Unknown date

  
really awesome

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Unknown date

  
Incredible

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Unknown date

  
freakin' good posted june 24, 2004

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Unknown date

  
OMG !!!

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AWESOME. This had better keep having 5 stars and anyone who lowers the rating needs to leave a review stating why they did not want to give it the magical 5. I'll cry so you can hear me if this rule isn't followed. So be warned: Please refrain from violating my rule!

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Excellent. I wish the bully-boy who wrote the previous review would STFU though.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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