Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ARENA O' DEATH 1.2

   (3 reviews)
Sign in to follow this  

Guest

About This File

An hard deathmatch for hard marines with an hidden exit, tons of ammo for tons of monsters (demons, barons, spiders & cyber assholes ). PLAY IT WITH -altdeath option


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Triloguy

· Edited by Triloguy

  

It is a large space with a high pole in the middle. There is a secret exit.
You have far too much immortality and there is no shortage of bullets.
The monsters die quickly because you get a BFG. (with too many bullets of course)
You can try it. But don't jump in the air like an idiot when all the monsters are dead. If you have found the secret exit, you can. But there are so many other levels that you don't have to spend hours on them.

 

From Triloguy

Share this review


Link to review
Guest

Unknown date

  
One dark room, with a group of Barons, Cacos, and a couple of Masterminds and Cyberdemons, and with at least 20 times the ammo and health needed (Oh, and the "hidden exit" is on the other side of the linedef with the repeating switch texture). Avoid it like the plague. --0/5

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×