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ARENA O' DEATH 1.2

   (3 reviews)
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An hard deathmatch for hard marines with an hidden exit, tons of ammo for tons of monsters (demons, barons, spiders & cyber assholes ). PLAY IT WITH -altdeath option


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Triloguy

· Edited by Triloguy

  

It is a large space with a high pole in the middle. There is a secret exit.
You have far too much immortality and there is no shortage of bullets.
The monsters die quickly because you get a BFG. (with too many bullets of course)
You can try it. But don't jump in the air like an idiot when all the monsters are dead. If you have found the secret exit, you can. But there are so many other levels that you don't have to spend hours on them.

 

From Triloguy

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Unknown date

  
One dark room, with a group of Barons, Cacos, and a couple of Masterminds and Cyberdemons, and with at least 20 times the ammo and health needed (Oh, and the "hidden exit" is on the other side of the linedef with the repeating switch texture). Avoid it like the plague. --0/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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