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Castle of the Dead

   (17 reviews)
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A very large and very trap-filled gothic-style map filled with surprises. Since I spent so much time on it, I'm too tired to write a detailed description, but do you really need one? Enjoy!


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ETTiNGRiNDER

  

A sprawling Satanic castle with a bunch of interesting effects and nice scenery scattered throughout, such as the impressive magically appearing fortress near the start, mixed in with segments of long corridors and orthogonal mazes.  It also, though I'm not sure if intentionally, created a feeling of the passage of time as you start out in a gloomy nighttime scene, and as you progress, find yourself going through dark grey areas and then onward into brighter tan ones with the brown Doom 2 sky, as if daybreak has come, before finally returning to the darkness towards the end.  Nice use of the Gothic DM textures as well, and the music is both cool and fitting to the atmosphere.

 

When it comes to gameplay design, the author seems to revel in cruel treatment of the player, including tons of hitscanners, sadistic traps, and sadistic traps involving hitscanners.  Not a lot of secrets or exploration either, mostly move forward, find the way blocked, backtrack to find a switch, and then go forward again.  I imagine it would take a lot of foreknowledge and planning to clear this map in one clean take without using saves since many of the traps are based around "react immediately or die" type situations.  So if you hate that type of "kaizo" gameplay you'll probably hate playing this map too.  Rather strangely, for the ultimate battle of the map, a megasphere and invulnerability are both given, making it only a matter of destroying the last monsters before the invulnerability time runs out, despite the relative stinginess of health and armor throughout the rest of the level.  I'm also not sure that it's possible to 100% the items due to the way one of the trap lures is is designed.

 

Overall, the good parts are quite good, but several of the worse areas could probably have been cut and left the map better for it, and/or the ideas spread out into two or three maps instead of one huge one.

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Unknown date

  
Beautiful indeed,but the almost constant teleport ambushes and chaingun rapes got old fast.3/5 for a wad that should easily be a 4+.

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Unknown date

  
I'm in two minds about this. At points it is visually stunning - the opening sequence, and the illuminated cathedral thereafter. But then it turns into an undetailed 1994-style maze, with a clever but irritating twist. There are some moody bits after that (a wrecked corridor), and also some curiously blank and empty rooms that look like ass. The level is straight like the trans-europe express. It's fun, but a bit of a slog, because it's very predictable.

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Unknown date

  
Quite well worth the download. Fairly good and very challenging gameplay, plus also some neat details and architectural features. I reccomend that you go download this wad if you are looking for a fairly nice and long lasting level (this map is huge!). 4/5

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Unknown date

  
A fun 25 minutes or so. Texture-aligning is poor in most places, but you rarely have time to notice. A little linear perhaps and doesn't get going until the very end (the final battle is great!) but it works, dammit! ;-) --4/5

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Unknown date

  
Fun Fun Fun. Whos says linear maps are bad. This one may have been deliberately done so. You dont see the same thing over and over. Gameplay is well balanced and the atmosphere is good. Lots of neat little traps. 4/5

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Unknown date

  
its very nice looking but i dont recomend playing it unles you are very skilled becaus it is very hard 4/5

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Unknown date

  
For something as big and monster-filled its boring, and doesn't flow very well. More disjointed and cluster-fuck-y than smooth.

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Unknown date

  
I liked it

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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