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The Arena

   (6 reviews)
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About This File

Simple DM level with a few surprises


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Guest

Unknown date

  
A deathmatch level which has only one deathmatch start pretty much fails it by default.

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Guest

Unknown date

  
Nothing special, how in the hell did he forget the DM start points. What a idiot!

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Guest

Unknown date

  
BONERIFIC

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Guest

Unknown date

  
This is a mildly infamous deathmatch level from 2003, as recent as that. It's an ambient map, because there's only one deathmatch player start, indeed it's the only player start of any kind. I have played a few maps that are fun just to explore, but this isn't one of them; it's mostly a bare stone arena with a couple of poorly-textured rooms leading off to the sides. Wouldn't be fun in deathmatch (there's almost no cover), not even competently made.

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Unknown date

  
This is bad! -Ralphis

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Unknown date

  
i agree this is bad, i would expect more from someone with the same name as me

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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