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Arch-Vile's Oddness 1 & 2

   (6 reviews)
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2 Screenshots

About This File

Theese two .WADs, with their relative demos (.lmp files!) show some oddnesses of the Arch-Vile's behaviour: their suicidal tendency and a battle between themselves! If you want to see the Arch-Viles fighting, launch ZDoom 2.0 beta 38 (I recorded the demo with it and this oddness works certainly with this version of ZDoom) with the following parameters: ZDoom -file arch2.wad -playdemo arch2.lmp -warp 1 -skill 3

If you want to see Arch-Vile's suicidal tendency, launch always the same version of ZDoom (2.0 beta 38) with the following parameters: ZDoom -file arch 1.wad -playdemo arch1.lmp -warp 1 -skill 3

Enjoy yourself! He, he! =)


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Unknown date

  
Absolutley Crap.

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Unknown date

  
Bunch of asshats here i tell you,i'll give it a solid 4

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Unknown date

  
WTF?! Why these comments? It's just a sort of demo to show off a peculiar behaviour of Arch-Vile in ZDoom 2.0.38!

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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