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Doom Raider:Crypt of the Vile (lite version)

   (109 reviews)
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A single player level for ZDoom.


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Combinebobnt

  
good raider

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Guest

Unknown date

  
Quite a nice variation over the regular Doom mapping. Don´t even play this if you´re looking for more of the same, but try if you want a short map with challenging traps that will keep on killing you. 4 stars.

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Guest

Unknown date

  
¿¿¿¿ 4/5 ???? It's one of the most elaborate maps I've seen. The traps resemble Tomb Raider. The final stage and the final boss are incredible. Too bad that is a single map. 10 / 5

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Guest

Unknown date

  
Excellent! If you're looking for a good challenge in an atmospheric ambience or if you want to see, what is possible with ZDoom, you should definitely play this. 5/5 -Milian

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Guest

Unknown date

  
Great fun! Especially from a Tomb Raider fan. Loved the music too.

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Guest

Unknown date

  
nearly perfect 5/5

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Guest

Unknown date

  
Outstanding level. Amazing architexture and unique feel, with cool (and totally appropriate) traps. All the new weapons are excellent, and the new monsters, especially the archviles, are fantastic. 5/5

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Guest

Unknown date

  
It's cool, I loved it, but it's _A BIT_ scary. =P 4/5 -Moti

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Guest

Unknown date

  
Nice gimmick, but not really all that much more fun than regular Doom.

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Guest

Unknown date

  
Creative, fun, interesting... but not really doom. Still intensely enjoyable, however.

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Guest

Unknown date

  
very awesome, and quite a nice (and welcome) change from regular doom - Cyb

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Guest

Unknown date

  
This wad is absoultely superlative. Why it has any less than 5 stars is beyond me. 5/5 FP

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Guest

Unknown date

  
Holy crap! I didn't know you could do stuff like that with Doom!!

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Guest

Unknown date

  
Amazing! A definate must for any doom lover to try. Only downfall is the lack of coop support :( Great SP though.

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Guest

Unknown date

  
First map I played with ZDoom, it was neat to see slopes and scripts. It was pretty difficult, the main reason though was how scarce the health was, a bit more would make it more balanced, I found myself saving very often to get through sequences without losing a certain amount of health, the acid pool sucks too, with 26 health left, the boss was damn near impossible. Aside from the negative points, nice level design, fun while it lasted. 3/5 -Aldaraia

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Guest

Unknown date

  
100% greatness

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Guest

Unknown date

  
Best use of ZDoom features to date. Matched Only by License to Spell Doom. -Assmaster

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Guest

Unknown date

  
too tight on health, the acid pool sucks, and no coop mode (SUCKS BIG TIME). Besides these bad points, this wad rules 4.5/5 - PerOxyd

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Guest

Unknown date

  
My mother likes Tomb Raider! Interesting concept! -Nick4211

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Guest

Unknown date

  
Definitely a very different style here...done well overall.

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Guest

Unknown date

  
to get into the temple go round the back of the building. there's some bricks, partialy hidden by the green weed stuff, that stick out slightly and can be used as stairs for you to jump up onto the roof. once on the roof look for the block with the inscriptions on, 'use' this block (spacebar) to open it and gain access to the temple

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Guest

Unknown date

  
*Excellent* level, I especially liked the archvile variations. It was difficult, too, but not redundant. 5/5, no question.

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Katamori

Unknown date

  
There's nothing any bad that I can say about this stuff. Atmosperic, hard enough, fair enough, interesting, tricky and enjoyable! 5* - Katamori

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Guest

Unknown date

  
Holy crap! I like this! New weapons, too! Spike launcher is awesome! -Xaser

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Guest

Unknown date

  
Haha ! Nice wad. The only problem is that the wad is short and this is singleplayer only.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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