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Doom Raider:Crypt of the Vile (lite version)

   (109 reviews)
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A single player level for ZDoom.


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Combinebobnt

  
good raider

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Guest

Unknown date

  
Quite a nice variation over the regular Doom mapping. Don´t even play this if you´re looking for more of the same, but try if you want a short map with challenging traps that will keep on killing you. 4 stars.

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Guest

Unknown date

  
¿¿¿¿ 4/5 ???? It's one of the most elaborate maps I've seen. The traps resemble Tomb Raider. The final stage and the final boss are incredible. Too bad that is a single map. 10 / 5

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Guest

Unknown date

  
Excellent! If you're looking for a good challenge in an atmospheric ambience or if you want to see, what is possible with ZDoom, you should definitely play this. 5/5 -Milian

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Guest

Unknown date

  
Great fun! Especially from a Tomb Raider fan. Loved the music too.

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Guest

Unknown date

  
nearly perfect 5/5

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Guest

Unknown date

  
Outstanding level. Amazing architexture and unique feel, with cool (and totally appropriate) traps. All the new weapons are excellent, and the new monsters, especially the archviles, are fantastic. 5/5

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Guest

Unknown date

  
It's cool, I loved it, but it's _A BIT_ scary. =P 4/5 -Moti

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Guest

Unknown date

  
Nice gimmick, but not really all that much more fun than regular Doom.

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Guest

Unknown date

  
Creative, fun, interesting... but not really doom. Still intensely enjoyable, however.

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Guest

Unknown date

  
very awesome, and quite a nice (and welcome) change from regular doom - Cyb

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Guest

Unknown date

  
This wad is absoultely superlative. Why it has any less than 5 stars is beyond me. 5/5 FP

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Guest

Unknown date

  
Holy crap! I didn't know you could do stuff like that with Doom!!

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Guest

Unknown date

  
Amazing! A definate must for any doom lover to try. Only downfall is the lack of coop support :( Great SP though.

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Guest

Unknown date

  
First map I played with ZDoom, it was neat to see slopes and scripts. It was pretty difficult, the main reason though was how scarce the health was, a bit more would make it more balanced, I found myself saving very often to get through sequences without losing a certain amount of health, the acid pool sucks too, with 26 health left, the boss was damn near impossible. Aside from the negative points, nice level design, fun while it lasted. 3/5 -Aldaraia

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Guest

Unknown date

  
100% greatness

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Guest

Unknown date

  
Best use of ZDoom features to date. Matched Only by License to Spell Doom. -Assmaster

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Guest

Unknown date

  
too tight on health, the acid pool sucks, and no coop mode (SUCKS BIG TIME). Besides these bad points, this wad rules 4.5/5 - PerOxyd

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Unknown date

  
My mother likes Tomb Raider! Interesting concept! -Nick4211

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Guest

Unknown date

  
Definitely a very different style here...done well overall.

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Guest

Unknown date

  
to get into the temple go round the back of the building. there's some bricks, partialy hidden by the green weed stuff, that stick out slightly and can be used as stairs for you to jump up onto the roof. once on the roof look for the block with the inscriptions on, 'use' this block (spacebar) to open it and gain access to the temple

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Guest

Unknown date

  
*Excellent* level, I especially liked the archvile variations. It was difficult, too, but not redundant. 5/5, no question.

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Katamori

Unknown date

  
There's nothing any bad that I can say about this stuff. Atmosperic, hard enough, fair enough, interesting, tricky and enjoyable! 5* - Katamori

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Guest

Unknown date

  
Holy crap! I like this! New weapons, too! Spike launcher is awesome! -Xaser

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Guest

Unknown date

  
Haha ! Nice wad. The only problem is that the wad is short and this is singleplayer only.

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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