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Doom Raider:Crypt of the Vile (lite version)

   (109 reviews)
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A single player level for ZDoom.


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Combinebobnt

  
good raider

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Guest

Unknown date

  
Quite a nice variation over the regular Doom mapping. Don´t even play this if you´re looking for more of the same, but try if you want a short map with challenging traps that will keep on killing you. 4 stars.

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Guest

Unknown date

  
¿¿¿¿ 4/5 ???? It's one of the most elaborate maps I've seen. The traps resemble Tomb Raider. The final stage and the final boss are incredible. Too bad that is a single map. 10 / 5

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Guest

Unknown date

  
Excellent! If you're looking for a good challenge in an atmospheric ambience or if you want to see, what is possible with ZDoom, you should definitely play this. 5/5 -Milian

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Guest

Unknown date

  
Great fun! Especially from a Tomb Raider fan. Loved the music too.

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Guest

Unknown date

  
nearly perfect 5/5

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Guest

Unknown date

  
Outstanding level. Amazing architexture and unique feel, with cool (and totally appropriate) traps. All the new weapons are excellent, and the new monsters, especially the archviles, are fantastic. 5/5

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Guest

Unknown date

  
It's cool, I loved it, but it's _A BIT_ scary. =P 4/5 -Moti

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Guest

Unknown date

  
Nice gimmick, but not really all that much more fun than regular Doom.

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Guest

Unknown date

  
Creative, fun, interesting... but not really doom. Still intensely enjoyable, however.

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Guest

Unknown date

  
very awesome, and quite a nice (and welcome) change from regular doom - Cyb

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Guest

Unknown date

  
This wad is absoultely superlative. Why it has any less than 5 stars is beyond me. 5/5 FP

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Guest

Unknown date

  
Holy crap! I didn't know you could do stuff like that with Doom!!

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Guest

Unknown date

  
Amazing! A definate must for any doom lover to try. Only downfall is the lack of coop support :( Great SP though.

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Guest

Unknown date

  
First map I played with ZDoom, it was neat to see slopes and scripts. It was pretty difficult, the main reason though was how scarce the health was, a bit more would make it more balanced, I found myself saving very often to get through sequences without losing a certain amount of health, the acid pool sucks too, with 26 health left, the boss was damn near impossible. Aside from the negative points, nice level design, fun while it lasted. 3/5 -Aldaraia

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Guest

Unknown date

  
100% greatness

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Guest

Unknown date

  
Best use of ZDoom features to date. Matched Only by License to Spell Doom. -Assmaster

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Guest

Unknown date

  
too tight on health, the acid pool sucks, and no coop mode (SUCKS BIG TIME). Besides these bad points, this wad rules 4.5/5 - PerOxyd

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Guest

Unknown date

  
My mother likes Tomb Raider! Interesting concept! -Nick4211

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Guest

Unknown date

  
Definitely a very different style here...done well overall.

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Guest

Unknown date

  
to get into the temple go round the back of the building. there's some bricks, partialy hidden by the green weed stuff, that stick out slightly and can be used as stairs for you to jump up onto the roof. once on the roof look for the block with the inscriptions on, 'use' this block (spacebar) to open it and gain access to the temple

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Guest

Unknown date

  
*Excellent* level, I especially liked the archvile variations. It was difficult, too, but not redundant. 5/5, no question.

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Katamori

Unknown date

  
There's nothing any bad that I can say about this stuff. Atmosperic, hard enough, fair enough, interesting, tricky and enjoyable! 5* - Katamori

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Guest

Unknown date

  
Holy crap! I like this! New weapons, too! Spike launcher is awesome! -Xaser

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Guest

Unknown date

  
Haha ! Nice wad. The only problem is that the wad is short and this is singleplayer only.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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