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Novert

   (216 reviews)
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About This File

NOVERT's a TSR that lets you disable the vertical movement of the mouse in DOOM and similar DOS games or applications.


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Erick

  

If you ever want to play Doom on DOSBox, particularly through the Steam or GOG releases, this is a must have. Say goodbye to moving forward when you don't want to!

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Doomkid

  

Why the hell have I not been using this. Incredible, 5 stars.

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SegaDoomer1223

  

This is so useful, I ain't used to play a lot using source port so this is one big useful thing for me as I only wanted to have WASD movement with mouse movement. I also got the newest version of the Doom games from GOG and I tweaked it thanks to PhilsComputerLab's tutorial. I play DeathMaches a lot on vanilla doom fullscreen using DOSBox so thank you Istvan Pasaki

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Guest

  
Thank you! This helps me a lot in take revenge in this game since my last rage quit :).

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Guest

  
Thank you Istvan!

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Guest

Unknown date

  
one more "helping hand" to make playing games a little more enjoyable. Kudos to the creator.

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Guest

Unknown date

  
Thank you so much!!

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Guest

Unknown date

  
Saved my bacon, as i'm gonna compete in a tournament with my steam group. Thanks!

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Guest

Unknown date

  
"thank god this exists" some other person here

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Guest

Unknown date

  
Fantastically useful.

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TimeOfDeath

Unknown date

  
awesome!

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xnv

Unknown date

  
I wish I had this util back in the previous millenium.

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Guest

Unknown date

  
still great after all these source ports

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Guest

Unknown date

  
Works great in classic doom. Thanks.

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Guest

Unknown date

  
Just what I was looking for

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Guest

Unknown date

  
thank god this exists

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Guest

Unknown date

  
This is so totally legendary. *nod* I hate the mouse moving me back and forth. So like, yay, no more of that!

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Guest

Unknown date

  
wow. I never knew this existed. even went so far as to use an old mouse with the vertical wheel disconnected! great for all dosbox games

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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