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NUTS3.WAD - Triple the Nut, Double the Mongoose.

   (90 reviews)
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About This File

NUTS3.WAD, The story continues... You buy a single black balloon with white stars on it for your grandmother's birthday. As you walk out of the balloon store, something happens. The balloon starts to grow in size. Bigger and bigger. Until it's so big that it pops, and from within it, an ancient world spills out over your reality and all your consiousness slips into it's dark shoes.

You're in the middle of a bloody huge sea of demons, on an ancient meteorite. There is a weird tower to the west, also ancient it seems, which may be your ticket out of this fested, putrid vertex riddled world. All the other directions are blocked.

There is a gun and a backpack near you.

(score: 0 of a possible 1) (moves:0)

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Guest

Unknown date

  
HAHAHAHAHA FUCKIN HILARIOUS

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Guest

Unknown date

  
Completely unplayable 'hé look, more than 12000 monsters in an open area and no place to hide' map. 1* for the visuals.

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Guest

Unknown date

  
first 2 are better.

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Guest

Unknown date

  
Hey BRPD made an awsome mod (not a nuts title). The Nuts are so funny. But BRPD 2007 computer can run over 3-5 frames now. Make a map with 50k or 100k monsters and it will rock. Nuts 3 itself is a bit crappier than nuts. still 5/5

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Unknown date

  
This wad is really quite crappy. I'm no fan of joke wads , and I didn't notice any of this so called atmosphear. It had some intresting fetaures but nothing that makes it worth downloading.

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Guest

Unknown date

  
run with notarget, runs like a dream then

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Guest

Unknown date

  
4.5/5.0 Not enough lag.

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Guest

Unknown date

  
Under 1 FPS on my PC (Athlon 64 3800+, 2GB RAM, RADEON 4670). Maybe it become playable if major ports like ZDoom or Doomsday would be modified to fully exploit double/quad/multi core, but I don't think the developers of the ports would do that just to make this (and very few similar WADS) playable. Dah...

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Guest

Unknown date

  
thats a really joke wad. -riderr3

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Guest

Unknown date

  
Are you serious?! That lags worse than the first one!! -0/5

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Guest

Unknown date

  
The map looks like exited from a dream, but all those monsters made me play in 1FPS. O_O But it owns. 5/5

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Guest

Unknown date

  
I hate how those stuck up brazilian assholes say they are so leet at doom, they say they can beat any level 100% everything Tyson without any cheats. LET'S SEE JUST HOW FUCKING 1337 THEY ARE PLAYING NUTS III!

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Unknown date

  
Okay, I'm writing this on 6/29/11 .. My system is a Quadcore with 8 gigs of RAM. This still runs like ass in zdoom. The concept is amusing, nonetheless.

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Unknown date

  
Honestly, I don't think the WAD deserves a low rating, per se. I think the narrow accesability of VERY fast computers is to blame. I can imagine having so much fun playing this if I had a better computer...

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Unknown date

  
More of the same stuff as in Nuts and Nuts2, with a new twist. What can I say? If you liked the first two... --1/5

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Guest

Unknown date

  
PRBoom runs this like a charm in 2013. GREAT map. I think it is impossible without cheats and without crowdsurfing. Let me know if anyone can beat it.

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Unknown date

  
Quad core processor... 4 GB RAM Dual 8800 GTX video cards. ... still not playable.

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Unknown date

  
BPRD is trolling my computer again...

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Unknown date

  
Many of these reviews are years old, sure, but I think it's worth noting that ZDoom isn't the fastest source port on the block. On my system, ZDoom will play this map at approx. 1 fps, but load it in PrBoom+/GLBoom+, and it's beautiful.

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Unknown date

  
Even after I spent 15 min killing all the monsters at 1 frame per second, a pack of archviles was released and pinned me up against the ceiling of the level! Damn! 1/5 -r_rr

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Unknown date

  
this is the kind of level that everyone should see at least once if not to marvel at the immense amount of monsters standing before a starry shrine

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Unknown date

  
This is just fantastic. Even surrounded by monsters, I felt like in a dream. I just wonder what music is it. 5/5

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Unknown date

  
I think this is the future of Doom maps. It all started with Plutonia MAP32. http://bejiitas_wrath.tripod.com/index.htm

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Unknown date

  
Once I alert all the monsters to my presence, the frame rate immediately drops down to about (guessing) 10 fps...and I have an i5 core. I know it's obviously not the best processor we have nowadays, but hot damn. This wad does a number, literally. Great looking mod, though! I can beat the first and second ones, but I can't do this one for very long at all.

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Unknown date

  
12,000+ monsters in one room and the most beautiful, otherworldly environments in any Doom map ever? This is definitely legendary. 5/5

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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