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PiAZZA DEi MiRACOLi

   (25 reviews)
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Livello per DOOM ][ ambientato in Piazza dei Miracoli a Pisa


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cs99cjb

  
"You know, if this is Piazza dei Miracoli, there's something very odd about it." "What? You mean the way the sea stays steady as a rock and the buildings keep washing up and down?" The 2nd (house) map occupied me for about 8 minutes. Teleportation is used to fake 3 storeys. Gameplay is mainly switch and key hunting. Nice to see a designer with an appreciation of scale and shadows, although texturing is sloppy in many places.

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Guest

Unknown date

  
best ever, *****

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Guest

Unknown date

  
No monsters???? What is it? A cad-program for Doom????? Besides, please speak english... --xAn--

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Guest

Unknown date

  
Considering its age, it's a great creation. One of the first -and succesful, in my opinion- attempts to recreate realist settings in Doom. The gameplay isn't great, but that was not the point.

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lupinx-Kassman

Unknown date

  
Though not obvious by the textfile, this is actually two maps. The first is a neat vanilla recreation of the leaning tower of pisa and surrounding buildings using new textures. It has a secret exit in an unmarked wall. The second level is a recreation of the author's house (who must have some cash), and contains actual gameplay with monsters and 3 keys etc. Pretty neat.

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Guest

Unknown date

  
A faithful recreation of the famous square in Pisa with the "leaning" tower as the main attraction. Exquisite texturing and design makes this worthwhile... it almost isn't Doom! A few monsters are thrown in for good measure, but they're only a nuisance. Stroll around for as long as you like, enjoy the scenery, and then try to find the hidden exit. --3/5

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Guest

Unknown date

  
It's quite beautiful, those damn beautiful buildings. As a museum goer, yes, it's good. I'll give it a 4/5 for mapping merits. Textures are good. Even shading is in, but I care not for the shading b/c it's like a extra stroke of paint. ~4/5

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Guest

Unknown date

  
Mi piace il pensiero delle queste mappe. L'attenzione a dettaglio e' enorme. Ma non sembra che la torre sta appoggiando! E' eccezionale che ci sono italiani giocando e creando proprio loro DOOM livelli!! 4/5!! ~~ Cam the Cat - 4/17/11

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Guest

Unknown date

  
I liked it - COOL - one unkillable monster in map02

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Guest

Unknown date

  
I love Pisa.

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Guest

Unknown date

  
Pretty creative. 5/5 -Tomiklesz

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Guest

Unknown date

  
Sorry if I didn't translate it in English before. At that time I was not able to speak English. I fallen in love with doom 3d engine and I built this level to test how the engine could be used to render real environment. Firs three level are without monsters, the others with monsters. To jump from the leaning tower of Pisa to the Dome execute this command: DOOM2 -FILE PISA.WAD -TURBO 250 Enjoy!

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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