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PiAZZA DEi MiRACOLi

   (25 reviews)
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Livello per DOOM ][ ambientato in Piazza dei Miracoli a Pisa


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cs99cjb

  
"You know, if this is Piazza dei Miracoli, there's something very odd about it." "What? You mean the way the sea stays steady as a rock and the buildings keep washing up and down?" The 2nd (house) map occupied me for about 8 minutes. Teleportation is used to fake 3 storeys. Gameplay is mainly switch and key hunting. Nice to see a designer with an appreciation of scale and shadows, although texturing is sloppy in many places.

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Guest

Unknown date

  
best ever, *****

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Guest

Unknown date

  
No monsters???? What is it? A cad-program for Doom????? Besides, please speak english... --xAn--

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Guest

Unknown date

  
Considering its age, it's a great creation. One of the first -and succesful, in my opinion- attempts to recreate realist settings in Doom. The gameplay isn't great, but that was not the point.

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lupinx-Kassman

Unknown date

  
Though not obvious by the textfile, this is actually two maps. The first is a neat vanilla recreation of the leaning tower of pisa and surrounding buildings using new textures. It has a secret exit in an unmarked wall. The second level is a recreation of the author's house (who must have some cash), and contains actual gameplay with monsters and 3 keys etc. Pretty neat.

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Guest

Unknown date

  
A faithful recreation of the famous square in Pisa with the "leaning" tower as the main attraction. Exquisite texturing and design makes this worthwhile... it almost isn't Doom! A few monsters are thrown in for good measure, but they're only a nuisance. Stroll around for as long as you like, enjoy the scenery, and then try to find the hidden exit. --3/5

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Guest

Unknown date

  
It's quite beautiful, those damn beautiful buildings. As a museum goer, yes, it's good. I'll give it a 4/5 for mapping merits. Textures are good. Even shading is in, but I care not for the shading b/c it's like a extra stroke of paint. ~4/5

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Guest

Unknown date

  
Mi piace il pensiero delle queste mappe. L'attenzione a dettaglio e' enorme. Ma non sembra che la torre sta appoggiando! E' eccezionale che ci sono italiani giocando e creando proprio loro DOOM livelli!! 4/5!! ~~ Cam the Cat - 4/17/11

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Guest

Unknown date

  
I liked it - COOL - one unkillable monster in map02

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Guest

Unknown date

  
I love Pisa.

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Guest

Unknown date

  
Pretty creative. 5/5 -Tomiklesz

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Guest

Unknown date

  
Sorry if I didn't translate it in English before. At that time I was not able to speak English. I fallen in love with doom 3d engine and I built this level to test how the engine could be used to render real environment. Firs three level are without monsters, the others with monsters. To jump from the leaning tower of Pisa to the Dome execute this command: DOOM2 -FILE PISA.WAD -TURBO 250 Enjoy!

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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