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Fire Storm

   (5 reviews)
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About This File

Prepare to enter the Firestorm. Select your weapons combination and enter the grim deathmatch arena. Slug it out with your competitors and a furious horde of enemies while trying to gain access to hidden caches of weapons and power ups.

Network play requires cooperation between two players to end level. Level was designed to be played as a deathmatch with respawing on, providing maximum level playability and carnage :) If you play solo, do it in nightmare mode.


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Memfis

Unknown date

  
This is one of these maps where you can select different weapon combinations at the start. There are some cool areas but unfortunately a big part of the action takes place in boring 64-wide tunnels. The map is overstuffed with ammo and powerups so the challenge is pretty much non-existent (you might die if you fall into the river of blood though). Probably more fun for deathmatch.

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Guest

Unknown date

  
I liked it - cool for exploring - I think all secrets can be triggered except one where you have to skip a teleport linedef

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Guest

Unknown date

  
boring

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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