Title : CROSSING ACHERON 2 for DOOM ][
Author : John W. Anderson (aka Dr. Sleep)
E-mail Address : email@example.com
Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21;
: Colin Reed for BSP v1.1w (can't DEU without it);
: Peter Monks for TED/Doom Endoom Data Editor 1.2
: War Machine for endless Deathmatch tests (am I
getting any better?);
: Terry C. Ramey and Sebastian Kirke for BETA critiques
and other witty and useful suggestions;
: Patrix for being such a swell guy;
: My pal Howard "Desdinova" Rider for his patience;
: Morgana and all the folks in Gamers;
: Nicholas Bell, who started it all with DOOM PITS;
: And, of course, those id guys
Description : CROSSING ACHERON is the second level in the INFERNO
series. Having passed through DANTE'S GATE and
survived, you now find yourself in a keep on the
shores of the river Acheron. This is the second
leg of the journey in your search for Beatrice.
Your guide, Virgil, is nowhere to be found.
"He's buggered off!" you think to yourself; but
you have no time now to even think: you are
immediately challenged by several Demons, and in
the distance you hear the eerie purring of the
Arch-Vile. (Just be sure not to stare at him for
too long before you start running.) As usual,
you dispatch what fiends you may and begin the
task at hand.
Your goal? To get the hell out of this place as
quickly as possible and find your beloved Beatrice.
You only hope that she has already passed through
this hell-hole to a safer haven beyond. If only
you could hold her in your arms again, you know
what you would say:
"Give me some sugar, Babe."
CROSSING ACHERON (pronounced 'ak eron) is the second
level in a series that began with DANTE'S GATE. The
third is VIRGIL'S LEAD. For any of the two or three
of you out there who have read Dante Alighieri's
THE DIVINE COMEDY -- or even only "Inferno" --
I'm sure you've been able to appreciate the many
allusions to this work in DOOM. I have tried to
take a tack of my own along the same lines. (I do
this not only because I think the idea is neat, but
so that people will think that I'm very clever.)
I'm not so na‹ve as to expect everyone to rush out
and get a copy of "Inferno" (I mean, it IS pretty
tedious stuff, at times), but it's well worth the
read -- and a little patience is a virtue that is
(By the way: Acheron is a river in Hell (basically).
But don't look for any rivers in here: I tried it
several different ways and just wasn't convinced.)
Thanks. Hope you like it.
Instructions : Put ACHERON2.WAD in your DOOM directory, type
"doom2 -file acheron2.wad -warp 3 -skill <#>"
(Or, to play moderately at first, also put the file
ACHE2.BAT in your DOOM directory and type ACHE2.)
Disclaimer : I assume no responsibility for anything of any sort
in any way, shape, or form--now, then, henceforeward
in this life (or the next several) for any screw-ups
or even minor inconveniences this PWAD causes you,
your family, your relatives, friends, ancestors,
associates, employers, pets, neighbors, lovers,
congressional representatives, nor any other person--
living, dead, or undead -- that you have or will ever
have any contact with in even the slightest form.
This PWAD has been tested and tested ad infinitum, so
it shouldn't mess with your computer or anything else
remotely associated with it. But if it DOES, then
that's the way the cookie crumbles. Don't come cryin'
to me. It must be something YOU did. If you don't
like it, lump it. (I ran out of clich‚s.)
* Play Information *
Episode and Level # : E3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : All
New Sounds : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : Remake of CROSSING ACHERON for DOOM 1.xxx
Build Time : A really, really, really long time
Editor(s) used : DEU 5.1, 5.21, and 5.21GCC by Rapha‰l Quinet
& Brendon J. Wyber, DEU-ii by ADLER
Known Bugs : Rush Limbaugh <g> (none that I know of)
Unknown Bugs : How would I know if they're unknown? Please tell me.
* CROSSING ACHERON Revision History *
v0.0 06/10/94 Acheron.wad. Original release for DOOM v1.2.
v1.666 09/23/94 Acheron6.wad. Enlarged with new areas, Fast Doors
and Lifts added for DOOM v1.666. No bugs to fix.
v2.0 10/12/94 Acheron2.wad. Enhanced for DOOM II v1.666 with new
monsters, textures, the works.
v2.0a 12/05/94 Acheron2.wad. No changes except for endoom data. .UUE
encoded for posting in alt.binaries.doom. Should be
compatible with version 2.0.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels. Please.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
CompuServe, Gamers+ Forum, Library 11.
American On-Line, Keyword: pc games (search "doom2")
The Four Winds Bar BBS (412) 437-4521 -- Desdinova, Sysop; Dr Sleep, co-sysop.
(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)