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SargeBaldy Speedmapping Compilation #10

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About This File

This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad.

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Unknown date

Map01 is terrible, an underground carpark that reeks of 1994; Map02 is great fun, tough; Map03 has Elvis, 'nuff said; Map04 is dire and unplayable; Map05 feels like part of a bog-standard 1994 level, and has a really obvious missing texture; Map06 is a deliberately bad jokewad and doesn't fit the theme at all; Map07 is an astonishing piece of design - it's huge! - but there's no gameplay. Map08 is a bonus joke. Only Map02 is decent, but it's good fun.

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