MAINANTANCE COMPLEX

   (33 reviews)
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3 Screenshots

Author

Simo Malinen

About This File

Extremely huge industrial complex building with loads of details and other goodies. Can You wade through this all?

Credits

id software for creating DOOM.

Base

New level from scratch.

Editors Used

DEU 5.1/DETH 5.24, ZenNode

Bugs

None, but:

Saving the game might cause Doom to crash. (Save game buffer overrun) This is a very large level with a huge amount of things and details.

If this wad is viewed with any wad-editor you'll be alerted about missing textures and unclosed sectors. However in this wad *all* such cases are fully intended to create certain special effects (varietes of deep water effect / run-under-over-bridges.) You don't need to fix them!




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SP_FACE1

  • 4
   3 of 3 members found this review helpful 3 / 3 members

I shouldn't like levels like these. Basic Doom textures, 90% of the level is cramped dark corridors that lead to cramped dark corridors, ceilings are so low that my Doom marine barely fits in, lots of switches, released in 2003? All this should hint of a not so good-looking map with a dull gameplay. But it wasn't. I enjoyed it. I couldn't stop playing it. I think it's because despite the claustrophic design the flow was good. Enemy fights were tough but fair. Almost all swithces opened something in the near vicinity. And often there was a window where you could see a button which you should reach next. When I got the yellow key (after 40 minutes) the layout of the map lead me straight to the yellow button and door. Same with the blue key – I didn't have to search for the button after I found the key. (Can't remember how it was with the red key but I do remember that I did not feel frustrated at any point.) So clearly some thought went into guiding the player to the right place at the right time. I often get lost in maps that are an order of magnitude more open than this and I have a bad sense of direction but I didn't get lost here. More than once there was a line of candles that lead to the next area. Also the level opened up nicely the more you progressed. You started to see places you visited before: "Wasn't I there just an hour ago? Or was it a different level?". Yes, the map is so enormous that you forget you are still playing the same level. It took me one and a half hour to finish. It has 23 secrets and I only found half of them.

 

My rating: 3.8/5

 

 

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Unknown date

  • 5
   2 of 2 members found this review helpful 2 / 2 members
This is the earliest in a series of levels by this author; I guess he released the best ones first (the later entries in the database are much simpler and cruder than this). The map has 1000+ baddies and is mindbogglingly intricate. My brain became dangerously warm as I played it, and I suspect the author had been on mescaline. For vanilla Doom it's incredible. The gameplay is excellent though mentally tiring; it feels like four large maps one after the other.

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Unknown date

  • 5
   2 of 2 members found this review helpful 2 / 2 members
it tooks me 1h and 26m getting through this (uv).

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NuMetalManiak

  • 4
   1 of 1 member found this review helpful 1 / 1 member

yep, this is a huge-as-fuck map alright. you WILL get lost in this one, but thankfully not to the point that it becomes unplayable because thankfully, it fully is playable. it's just very cramped in a lot of spots, especially in the first few levels. what's best about this level is that it does get to be a bit more open later on. the combat isn't all that tough despite being cramped in most spots, and i managed to find all 23 secrets on my go. it was much harder to get 100% kills though, but worth it in the end. i actually think using automap markers for a map like this will help players immensely too.

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  • 5
   2 of 3 members found this review helpful 2 / 3 members
holy motherfucker of christ

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  • 1
   2 of 7 members found this review helpful 2 / 7 members

Cramped, confusing, incomprehensible, ugly, overloaded with monsters (~800) and secrets (~30), no indication of what you are supposed to be achieving, switch after switch after switch with no idea what they do etc. etc. etc. Everything that makes a wad suck all in one package. This could have been split up into 3-4 maps and made a bit roomier and logical and, perhaps, made for an enjoyable play. But it wasn't. The end result is like a plate of spaghetti dropped on the floor. Simply awful. Unless, of course, you happen to like the crap detailed above. In which case, go to town. I'm off to look for something that's playable.

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Unknown date

  • 3
   0 of 4 members found this review helpful 0 / 4 members
Pretty good but too sticky to play. Super CPU required

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Unknown date

  • 1
   0 of 4 members found this review helpful 0 / 4 members
One of the most horrible levels I have played. First of all work on detail, then on monster placement. -DoomGeek101

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Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members
exelent work

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Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members
One of the greatest levels ever.

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Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members
Best map ever. 5/5

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doomedwarrior1981

  • 4
  
huge level very confusing it's easy to get lost I had to clip to find the exit that was after I had killed like 300+ monsters and found the red key never did find the yellow or blue keys. You may have more luck than I did

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  • 3
  
Gigantic, detailed level clearly based on chaos / random mapping. Layout consists of a huge amount of strongly interconnected micro scenes with a too high copy-and-paste factor. Ambiance is about 1996/1997. As the non-linear gameplay has no leitmotiv at all, you're most of the time just walking around not knowing what to do. The end was very disappointing due to its simplicity. Overall it's at least a factor 4 too large. 3* because of the effort, and sadly it didn't invite at all for a replay.

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Unknown date

  • 5
  
I'm still playing it, but it's great

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Unknown date

  • 4
  
fun to play this, in spite of often randomly use of textures it is nice to look at, although too big, you should remember where the blue switch is (close to the start) 4/5

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Unknown date

  • 4
  
definately worth playing

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Unknown date

  • 4
  
First attempted years ago and failed so I've just tried again and got through it though I had to use the map cheat. Huge and complex, great fun.

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Unknown date

  • 4
  
After 25 minutes and 750 kills I finally got lost and when you get lost on this level, there's no fixing it. It was a good 25 minutes though, but too easy. I didn't see a single archvile to give an example on the difficulty. The layout is very interesting though, typically 2 paths at least, non linear, but not that confusing for the most part.

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Unknown date

  • 4
  
One huge level with fight after fight... you can't find too many levels like this one. It really does feel like 4 levels in 1... so if you are looking for something quick to go through this isn't it. And I must say the detailing is somewhat random, but excellent. 4/5

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Unknown date

  • 3
  
good very fun and playable and new detals sprites and its looks like a good death-match level oh yeah and it's FREEKIN BIG but keep up the good work -spidermastermind

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Unknown date

  • 4
  
Pretty damn huge. It's confusing to navigate. The firefights encountered in this map is decent and fast paced.

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Unknown date

  • 4
  
extremely huge and amazing and full of challenge and traps. lots of puzzles as well. unfortunately im stuck :(

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  • File Reviews

    • By NuMetalManiak · Posted
      improves HEAVILY over Paranoid, while still keeping the very first episode of it, some of the levels are shorter than the ones in Paranoid, which is good, plus three new weapons and a few new enemies show up too. the last episode is a strange one, putting in Doom monsters in a Half-Life-themed mod for about two levels. Very long-winded, but worth the playthrough.   settings are done well, from Black Mesa to Xen itself, although not everything is perfect. the Gargantua doesn't seem to have a mass value so hitting him with an RPG (or even the headcrabs with that one that you are supposed to fry with electricity) makes him go flying. also some of the moving platforms in the Xen episode don't seem to work properly, in other words, I seem to slide off of them if I don't keep up, and a few corridors seem to have a wind effect when they really shouldn't.
    • By SP_FACE1 · Posted
      A four level mapset utilizing heavily all the green textures and floors from the original IWADs plus an additional green tinted sky. The second level adds the black rock texture to the mix. All levels have some basetech parts here and there too but the mapset is predominantly green. I like maps that have their own visual style and consistently follow it. Flow is pretty good, I always knew where to go and didn't have to wander around. The medium size maps helped this too. There were some nice traps and monster fights were tough but fun. I liked the area in the first map where you got to choose which pillars to lower and see which monster were inside them. It was a bit like Monty Hall except none of the pillars had a car!
    • By damned · Posted
      Short but really good map with non-linear layout. It includes few Zdoom features, but still provides nice old fashioned Doom gameplay. 5/5 - Damned
    • By felgro · Posted
      Dunno. Found this pretty mediocre and repetitive.
    • By Anidrex_1009 · Posted
      There is nothing innocent here!   Lol, this little mapset is great, quite short but very fast, it reminds me of the action of Scythe (one of my favorite maps) and it fills me with nostalgia to think about how great it was to play it, but going back to this map, it's simple and dynamic, the combat is quite entertaining and the maps are practically, follow the path without losing, quite simple but created in a way that allows to continue with the flow of fun, in addition, it adds even new monsters that remind a bit of Hexen, quite great.   Highly recommended, especially to kill time in a great and brutal way, the design of the maps is simple but beautiful, the enemies are well placed and gives us all kinds, my only problem with the map is maybe the little Ammunition and not so good placement of items, in itself, does not need many because of the small size of the maps, but I feel that it can be improved, anyway, enjoy this map, without a doubt, this type is my favorite, small but playful ... wait.