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MAINANTANCE COMPLEX

   (32 reviews)

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3 Screenshots

About This File

Extremely huge industrial complex building with loads of details and other goodies. Can You wade through this all?


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NuMetalManiak

  

yep, this is a huge-as-fuck map alright. you WILL get lost in this one, but thankfully not to the point that it becomes unplayable because thankfully, it fully is playable. it's just very cramped in a lot of spots, especially in the first few levels. what's best about this level is that it does get to be a bit more open later on. the combat isn't all that tough despite being cramped in most spots, and i managed to find all 23 secrets on my go. it was much harder to get 100% kills though, but worth it in the end. i actually think using automap markers for a map like this will help players immensely too.

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SP_FACE1

  

I shouldn't like levels like these. Basic Doom textures, 90% of the level is cramped dark corridors that lead to cramped dark corridors, ceilings are so low that my Doom marine barely fits in, lots of switches, released in 2003? All this should hint of a not so good-looking map with a dull gameplay. But it wasn't. I enjoyed it. I couldn't stop playing it. I think it's because despite the claustrophic design the flow was good. Enemy fights were tough but fair. Almost all swithces opened something in the near vicinity. And often there was a window where you could see a button which you should reach next. When I got the yellow key (after 40 minutes) the layout of the map lead me straight to the yellow button and door. Same with the blue key – I didn't have to search for the button after I found the key. (Can't remember how it was with the red key but I do remember that I did not feel frustrated at any point.) So clearly some thought went into guiding the player to the right place at the right time. I often get lost in maps that are an order of magnitude more open than this and I have a bad sense of direction but I didn't get lost here. More than once there was a line of candles that lead to the next area. Also the level opened up nicely the more you progressed. You started to see places you visited before: "Wasn't I there just an hour ago? Or was it a different level?". Yes, the map is so enormous that you forget you are still playing the same level. It took me one and a half hour to finish. It has 23 secrets and I only found half of them.

 

My rating: 3.8/5

 

 

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doomedwarrior1981

  
huge level very confusing it's easy to get lost I had to clip to find the exit that was after I had killed like 300+ monsters and found the red key never did find the yellow or blue keys. You may have more luck than I did

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Guest

  
Gigantic, detailed level clearly based on chaos / random mapping. Layout consists of a huge amount of strongly interconnected micro scenes with a too high copy-and-paste factor. Ambiance is about 1996/1997. As the non-linear gameplay has no leitmotiv at all, you're most of the time just walking around not knowing what to do. The end was very disappointing due to its simplicity. Overall it's at least a factor 4 too large. 3* because of the effort, and sadly it didn't invite at all for a replay.

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TimeOfDeath

  
holy motherfucker of christ

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Guest

Unknown date

  
I'm still playing it, but it's great

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Guest

Unknown date

  
Pretty good but too sticky to play. Super CPU required

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Guest

Unknown date

  
This is the earliest in a series of levels by this author; I guess he released the best ones first (the later entries in the database are much simpler and cruder than this). The map has 1000+ baddies and is mindbogglingly intricate. My brain became dangerously warm as I played it, and I suspect the author had been on mescaline. For vanilla Doom it's incredible. The gameplay is excellent though mentally tiring; it feels like four large maps one after the other.

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Guest

Unknown date

  
One of the most horrible levels I have played. First of all work on detail, then on monster placement. -DoomGeek101

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Guest

Unknown date

  
fun to play this, in spite of often randomly use of textures it is nice to look at, although too big, you should remember where the blue switch is (close to the start) 4/5

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Guest

Unknown date

  
definately worth playing

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Guest

Unknown date

  
First attempted years ago and failed so I've just tried again and got through it though I had to use the map cheat. Huge and complex, great fun.

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Guest

Unknown date

  
After 25 minutes and 750 kills I finally got lost and when you get lost on this level, there's no fixing it. It was a good 25 minutes though, but too easy. I didn't see a single archvile to give an example on the difficulty. The layout is very interesting though, typically 2 paths at least, non linear, but not that confusing for the most part.

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Guest

Unknown date

  
exelent work

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Guest

Unknown date

  
One huge level with fight after fight... you can't find too many levels like this one. It really does feel like 4 levels in 1... so if you are looking for something quick to go through this isn't it. And I must say the detailing is somewhat random, but excellent. 4/5

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Guest

Unknown date

  
good very fun and playable and new detals sprites and its looks like a good death-match level oh yeah and it's FREEKIN BIG but keep up the good work -spidermastermind

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Guest

Unknown date

  
it tooks me 1h and 26m getting through this (uv).

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Guest

Unknown date

  
Pretty damn huge. It's confusing to navigate. The firefights encountered in this map is decent and fast paced.

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Guest

Unknown date

  
One of the greatest levels ever.

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Guest

Unknown date

  
extremely huge and amazing and full of challenge and traps. lots of puzzles as well. unfortunately im stuck :(

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Guest

Unknown date

  
Best map ever. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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