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MAINANTANCE COMPLEX

   (32 reviews)
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Extremely huge industrial complex building with loads of details and other goodies. Can You wade through this all?


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NuMetalManiak

  

yep, this is a huge-as-fuck map alright. you WILL get lost in this one, but thankfully not to the point that it becomes unplayable because thankfully, it fully is playable. it's just very cramped in a lot of spots, especially in the first few levels. what's best about this level is that it does get to be a bit more open later on. the combat isn't all that tough despite being cramped in most spots, and i managed to find all 23 secrets on my go. it was much harder to get 100% kills though, but worth it in the end. i actually think using automap markers for a map like this will help players immensely too.

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SP_FACE1

  

I shouldn't like levels like these. Basic Doom textures, 90% of the level is cramped dark corridors that lead to cramped dark corridors, ceilings are so low that my Doom marine barely fits in, lots of switches, released in 2003? All this should hint of a not so good-looking map with a dull gameplay. But it wasn't. I enjoyed it. I couldn't stop playing it. I think it's because despite the claustrophic design the flow was good. Enemy fights were tough but fair. Almost all swithces opened something in the near vicinity. And often there was a window where you could see a button which you should reach next. When I got the yellow key (after 40 minutes) the layout of the map lead me straight to the yellow button and door. Same with the blue key – I didn't have to search for the button after I found the key. (Can't remember how it was with the red key but I do remember that I did not feel frustrated at any point.) So clearly some thought went into guiding the player to the right place at the right time. I often get lost in maps that are an order of magnitude more open than this and I have a bad sense of direction but I didn't get lost here. More than once there was a line of candles that lead to the next area. Also the level opened up nicely the more you progressed. You started to see places you visited before: "Wasn't I there just an hour ago? Or was it a different level?". Yes, the map is so enormous that you forget you are still playing the same level. It took me one and a half hour to finish. It has 23 secrets and I only found half of them.

 

My rating: 3.8/5

 

 

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doomedwarrior1981

  
huge level very confusing it's easy to get lost I had to clip to find the exit that was after I had killed like 300+ monsters and found the red key never did find the yellow or blue keys. You may have more luck than I did

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Guest

  
Gigantic, detailed level clearly based on chaos / random mapping. Layout consists of a huge amount of strongly interconnected micro scenes with a too high copy-and-paste factor. Ambiance is about 1996/1997. As the non-linear gameplay has no leitmotiv at all, you're most of the time just walking around not knowing what to do. The end was very disappointing due to its simplicity. Overall it's at least a factor 4 too large. 3* because of the effort, and sadly it didn't invite at all for a replay.

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TimeOfDeath

  
holy motherfucker of christ

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Guest

Unknown date

  
I'm still playing it, but it's great

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Guest

Unknown date

  
Pretty good but too sticky to play. Super CPU required

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Guest

Unknown date

  
This is the earliest in a series of levels by this author; I guess he released the best ones first (the later entries in the database are much simpler and cruder than this). The map has 1000+ baddies and is mindbogglingly intricate. My brain became dangerously warm as I played it, and I suspect the author had been on mescaline. For vanilla Doom it's incredible. The gameplay is excellent though mentally tiring; it feels like four large maps one after the other.

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Guest

Unknown date

  
One of the most horrible levels I have played. First of all work on detail, then on monster placement. -DoomGeek101

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Guest

Unknown date

  
fun to play this, in spite of often randomly use of textures it is nice to look at, although too big, you should remember where the blue switch is (close to the start) 4/5

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Guest

Unknown date

  
definately worth playing

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Guest

Unknown date

  
First attempted years ago and failed so I've just tried again and got through it though I had to use the map cheat. Huge and complex, great fun.

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Guest

Unknown date

  
After 25 minutes and 750 kills I finally got lost and when you get lost on this level, there's no fixing it. It was a good 25 minutes though, but too easy. I didn't see a single archvile to give an example on the difficulty. The layout is very interesting though, typically 2 paths at least, non linear, but not that confusing for the most part.

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Guest

Unknown date

  
exelent work

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Guest

Unknown date

  
One huge level with fight after fight... you can't find too many levels like this one. It really does feel like 4 levels in 1... so if you are looking for something quick to go through this isn't it. And I must say the detailing is somewhat random, but excellent. 4/5

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Guest

Unknown date

  
good very fun and playable and new detals sprites and its looks like a good death-match level oh yeah and it's FREEKIN BIG but keep up the good work -spidermastermind

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Guest

Unknown date

  
it tooks me 1h and 26m getting through this (uv).

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Guest

Unknown date

  
Pretty damn huge. It's confusing to navigate. The firefights encountered in this map is decent and fast paced.

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Guest

Unknown date

  
One of the greatest levels ever.

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Guest

Unknown date

  
extremely huge and amazing and full of challenge and traps. lots of puzzles as well. unfortunately im stuck :(

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Guest

Unknown date

  
Best map ever. 5/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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