MAINANTANCE COMPLEX

   (32 reviews)
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3 Screenshots

Author

Simo Malinen

About This File

Extremely huge industrial complex building with loads of details and other goodies. Can You wade through this all?

Credits

id software for creating DOOM.

Base

New level from scratch.

Editors Used

DEU 5.1/DETH 5.24, ZenNode

Bugs

None, but:

Saving the game might cause Doom to crash. (Save game buffer overrun) This is a very large level with a huge amount of things and details.

If this wad is viewed with any wad-editor you'll be alerted about missing textures and unclosed sectors. However in this wad *all* such cases are fully intended to create certain special effects (varietes of deep water effect / run-under-over-bridges.) You don't need to fix them!




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SP_FACE1

  • 4
   4 of 4 members found this review helpful 4 / 4 members

I shouldn't like levels like these. Basic Doom textures, 90% of the level is cramped dark corridors that lead to cramped dark corridors, ceilings are so low that my Doom marine barely fits in, lots of switches, released in 2003? All this should hint of a not so good-looking map with a dull gameplay. But it wasn't. I enjoyed it. I couldn't stop playing it. I think it's because despite the claustrophic design the flow was good. Enemy fights were tough but fair. Almost all swithces opened something in the near vicinity. And often there was a window where you could see a button which you should reach next. When I got the yellow key (after 40 minutes) the layout of the map lead me straight to the yellow button and door. Same with the blue key – I didn't have to search for the button after I found the key. (Can't remember how it was with the red key but I do remember that I did not feel frustrated at any point.) So clearly some thought went into guiding the player to the right place at the right time. I often get lost in maps that are an order of magnitude more open than this and I have a bad sense of direction but I didn't get lost here. More than once there was a line of candles that lead to the next area. Also the level opened up nicely the more you progressed. You started to see places you visited before: "Wasn't I there just an hour ago? Or was it a different level?". Yes, the map is so enormous that you forget you are still playing the same level. It took me one and a half hour to finish. It has 23 secrets and I only found half of them.

 

My rating: 3.8/5

 

 

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Unknown date

  • 5
   2 of 2 members found this review helpful 2 / 2 members
This is the earliest in a series of levels by this author; I guess he released the best ones first (the later entries in the database are much simpler and cruder than this). The map has 1000+ baddies and is mindbogglingly intricate. My brain became dangerously warm as I played it, and I suspect the author had been on mescaline. For vanilla Doom it's incredible. The gameplay is excellent though mentally tiring; it feels like four large maps one after the other.

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Unknown date

  • 5
   2 of 2 members found this review helpful 2 / 2 members
it tooks me 1h and 26m getting through this (uv).

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NuMetalManiak

  • 4
   1 of 1 member found this review helpful 1 / 1 member

yep, this is a huge-as-fuck map alright. you WILL get lost in this one, but thankfully not to the point that it becomes unplayable because thankfully, it fully is playable. it's just very cramped in a lot of spots, especially in the first few levels. what's best about this level is that it does get to be a bit more open later on. the combat isn't all that tough despite being cramped in most spots, and i managed to find all 23 secrets on my go. it was much harder to get 100% kills though, but worth it in the end. i actually think using automap markers for a map like this will help players immensely too.

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  • 5
   2 of 3 members found this review helpful 2 / 3 members
holy motherfucker of christ

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Unknown date

  • 3
   0 of 4 members found this review helpful 0 / 4 members
Pretty good but too sticky to play. Super CPU required

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Unknown date

  • 1
   0 of 4 members found this review helpful 0 / 4 members
One of the most horrible levels I have played. First of all work on detail, then on monster placement. -DoomGeek101

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Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members
exelent work

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Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members
One of the greatest levels ever.

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Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members
Best map ever. 5/5

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doomedwarrior1981

  • 4
  
huge level very confusing it's easy to get lost I had to clip to find the exit that was after I had killed like 300+ monsters and found the red key never did find the yellow or blue keys. You may have more luck than I did

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  • 3
  
Gigantic, detailed level clearly based on chaos / random mapping. Layout consists of a huge amount of strongly interconnected micro scenes with a too high copy-and-paste factor. Ambiance is about 1996/1997. As the non-linear gameplay has no leitmotiv at all, you're most of the time just walking around not knowing what to do. The end was very disappointing due to its simplicity. Overall it's at least a factor 4 too large. 3* because of the effort, and sadly it didn't invite at all for a replay.

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Unknown date

  • 5
  
I'm still playing it, but it's great

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Unknown date

  • 4
  
fun to play this, in spite of often randomly use of textures it is nice to look at, although too big, you should remember where the blue switch is (close to the start) 4/5

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Unknown date

  • 4
  
definately worth playing

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Unknown date

  • 4
  
First attempted years ago and failed so I've just tried again and got through it though I had to use the map cheat. Huge and complex, great fun.

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Unknown date

  • 4
  
After 25 minutes and 750 kills I finally got lost and when you get lost on this level, there's no fixing it. It was a good 25 minutes though, but too easy. I didn't see a single archvile to give an example on the difficulty. The layout is very interesting though, typically 2 paths at least, non linear, but not that confusing for the most part.

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Unknown date

  • 4
  
One huge level with fight after fight... you can't find too many levels like this one. It really does feel like 4 levels in 1... so if you are looking for something quick to go through this isn't it. And I must say the detailing is somewhat random, but excellent. 4/5

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Unknown date

  • 3
  
good very fun and playable and new detals sprites and its looks like a good death-match level oh yeah and it's FREEKIN BIG but keep up the good work -spidermastermind

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Unknown date

  • 4
  
Pretty damn huge. It's confusing to navigate. The firefights encountered in this map is decent and fast paced.

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Unknown date

  • 4
  
extremely huge and amazing and full of challenge and traps. lots of puzzles as well. unfortunately im stuck :(

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  • File Reviews

    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.
    • By Khorus · Posted
      I worked at a bunnings warehouse for 4 years. This brought back and created some bad memories. 1/5
    • By Matthias · Posted
      Well as a creator of megawad "Fucking Hexen" I could look like a jealousy ass because I didn't get into Cacowards and you did, but... Yeah, the levels look epic and the architecture is breathtaking, however the gameplay itself it too way hard. It was sometimes absurd, like... if you play as Fighter, you spend lots of time only with the basic weapon and it takes some time to get another one. In first level I had to kill thousands of slaughters only with fists. I had to fight with Zedek boss only with fists and... in the end you won't find the last weapon. Ok, it's just not quite right.