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manse11.wad

   (5 reviews)
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About This File

This was my first wad, designed six months ago. It is not a huge level; I intended it to be map 1 of a full episode, but I haven't had the free time to finish (what with DOOM2, Descent, RotT, Dark Forces, Heretic, and Magic Carpet :)). It is, IMHO, a very detailed and nice looking WAD, though. It's also pretty hard in UV mode (let alone in Nightmare).


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You can watch me play through this wad here: https://www.youtube. com/watch?v=5sxb61lI -Zw I thought it was a pretty decent map! What it lacks in super challenge and space, it makes up for in creativeness. The fireplace and the upstairs rooms where a great touch. It's apparent that this was supposed to be map 1 of a set of maps with the way it ends, but unfortunately it doesn't look like Jason did another Doom map.

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One of those wads from ten years ago which has a readme in which the author promise a full episode shortly, although this is Jason Scanlin's only map in the Doomworld archives. The file is actually dated 28 September 1994. Amazingly, it is pretty damn good, although much too short. There's some clever architecture (an overhanging crate, some lighting) and although there's not much of it its much better than most wads from a year later.

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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