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DOOMSTONE

   (12 reviews)
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2 Screenshots

About This File

Are you tired of killin an squishin and shumuckin everything then try this game in the capture mode. There are monster traps ( 5 or 6 of em) that will teleport them to jail. But ya gota get em to cross that line.

Want Hints? Course ya do! There in the game. Not all of em but getting all the keys and some new suprises can be found out by visiting the blabbermouth. But a... watch where ya step.

There are some places where ya should stay out da road just like ya mommy told ya once. And of course there are places ya shouldn't go at all But I aint gonna tell ya where day are cause you gonin there anyway!!


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Guest

Unknown date

  
Nice town map.

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Guest

Unknown date

  
This is dated May 1995. It's a large and detailed town level - even by modern standards, the amount of work is impressive. It's marred by inexplicably painful roads, and empty windowframes that look as if you can walk through them, but you can't; and there are doors that look as if you can't walk through them, but you can. And the gameplay is rubbish. Only 120 monsters, and they tend to be hitscan. Very little health. Very very very wandery.

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Unknown date

  
Blegh. This was crap. It makes no sense that the roads damage you. The texturing was crap and it's annoying to tell which windows you can walk through and which ones you can't. 1/5

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Guest

Unknown date

  
One of the most creative city maps.

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Guest

Unknown date

  
New textures are potentially great, but the map implementation is plain horrible. Gameplay @ UV looks in too many places like an early 1994 experimental level, and I'm not talking about a good one. Overall: very small 2/5.

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Guest

Unknown date

  
nice, but not very many monsters... that's shit!! 3/5

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Unknown date

  
This might have been one of the worst maps I have played - I think I get what you are trying to accomplish, but it is really confusing.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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