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DOOMSTONE

   (12 reviews)
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About This File

Are you tired of killin an squishin and shumuckin everything then try this game in the capture mode. There are monster traps ( 5 or 6 of em) that will teleport them to jail. But ya gota get em to cross that line.

Want Hints? Course ya do! There in the game. Not all of em but getting all the keys and some new suprises can be found out by visiting the blabbermouth. But a... watch where ya step.

There are some places where ya should stay out da road just like ya mommy told ya once. And of course there are places ya shouldn't go at all But I aint gonna tell ya where day are cause you gonin there anyway!!


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Guest

Unknown date

  
Nice town map.

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Guest

Unknown date

  
This is dated May 1995. It's a large and detailed town level - even by modern standards, the amount of work is impressive. It's marred by inexplicably painful roads, and empty windowframes that look as if you can walk through them, but you can't; and there are doors that look as if you can't walk through them, but you can. And the gameplay is rubbish. Only 120 monsters, and they tend to be hitscan. Very little health. Very very very wandery.

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Unknown date

  
Blegh. This was crap. It makes no sense that the roads damage you. The texturing was crap and it's annoying to tell which windows you can walk through and which ones you can't. 1/5

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Guest

Unknown date

  
One of the most creative city maps.

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Guest

Unknown date

  
New textures are potentially great, but the map implementation is plain horrible. Gameplay @ UV looks in too many places like an early 1994 experimental level, and I'm not talking about a good one. Overall: very small 2/5.

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Guest

Unknown date

  
nice, but not very many monsters... that's shit!! 3/5

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Unknown date

  
This might have been one of the worst maps I have played - I think I get what you are trying to accomplish, but it is really confusing.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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