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DOOMSTONE

   (13 reviews)
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2 Screenshots

About This File

Are you tired of killin an squishin and shumuckin everything then try this game in the capture mode. There are monster traps ( 5 or 6 of em) that will teleport them to jail. But ya gota get em to cross that line.

Want Hints? Course ya do! There in the game. Not all of em but getting all the keys and some new suprises can be found out by visiting the blabbermouth. But a... watch where ya step.

There are some places where ya should stay out da road just like ya mommy told ya once. And of course there are places ya shouldn't go at all But I aint gonna tell ya where day are cause you gonin there anyway!!


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Argenteo

·

  

A city deathmatch oriented adventure full of traps. There's a gallery with hints but it's hard to tell which doors are open. The polluted air kills you. Cool music.

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Guest

Unknown date

  
Nice town map.

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Guest

Unknown date

  
This is dated May 1995. It's a large and detailed town level - even by modern standards, the amount of work is impressive. It's marred by inexplicably painful roads, and empty windowframes that look as if you can walk through them, but you can't; and there are doors that look as if you can't walk through them, but you can. And the gameplay is rubbish. Only 120 monsters, and they tend to be hitscan. Very little health. Very very very wandery.

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Unknown date

  
Blegh. This was crap. It makes no sense that the roads damage you. The texturing was crap and it's annoying to tell which windows you can walk through and which ones you can't. 1/5

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Guest

Unknown date

  
One of the most creative city maps.

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Guest

Unknown date

  
New textures are potentially great, but the map implementation is plain horrible. Gameplay @ UV looks in too many places like an early 1994 experimental level, and I'm not talking about a good one. Overall: very small 2/5.

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Unknown date

  
nice, but not very many monsters... that's shit!! 3/5

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Unknown date

  
This might have been one of the worst maps I have played - I think I get what you are trying to accomplish, but it is really confusing.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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