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DESERT BASE

   (30 reviews)
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2 Screenshots

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Large complex building occupied by unfriendly monsters...


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leeor_net

  
_REALLY_ great gameplay! A few minor issues here and there with texturing but generally well constructed. Item placement is a bit excessive but works well if you're using it with mods like Trailblazer and Colorful Hell. Definitely a great play!

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doomedwarrior1981

  
huge level really good gameplay much better than 2complex imo cause I didn't get lost

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Guest

  
For 2003 this was F*cking amazing, I don't often get this excited when I play maps, it was executed perfectly in my opinion, it's well balanced, the way it loops back around to areas you were was done really nicely, action was great. it even works great with the Brutal doom mod. this was absolutely brilliant for me. 5/5

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Guest

  
It's okay, it's an inside kind of fight, usually linear path so you shouldn't get lost too often. Some of the map textures clashes.

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Guest

  
Interesting large adventure-type map. Layout and texture use are basically simple, but somehow work quite well. Has a lot of original and interesting scenes. Gameplay @ UV is not too difficult and a bit repetitive. There is way too much ammo, and the SSG & machine gun are given too early. But overall: 4* for a nice adventure which gave about 45 minutes of fun.

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Guest

  
Bravo sir. Such a large and varied level. Brilliant.

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TimeOfDeath

  
cool map

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Guest

Unknown date

  
Big level with lottsa fights, including some very nice looking areas. -- 5/5

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Guest

Unknown date

  
Play this on UV, and maybe use -fast if you're a badass. It's easier than most maps. Fun, but linear. There is a ton of great architecture throughout.

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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
I played with difficulty skill 2 (avoid this) and it was too easy with too much ammo and health. The map is rather linear with alot of switch hunting. Sometimes very nice architecture, good layout but the scaling sometimes feels too big. Overall good.

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Guest

Unknown date

  
Bit easy, but very fast and balanced. The ending is pure popcorn, loved it!

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Guest

Unknown date

  
very good I like how you put the monsters in good places and one thing else can you make more levels and add a bfg 9000 on there pleaz #################### ###################D OOM

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Guest

Unknown date

  
Not bad but kinda boring.

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Guest

Unknown date

  
By far the best of his d2 maps.

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Guest

Unknown date

  
Good map. Ambush @ hallway good. Teleport traps I dunno. There are other stuff, but I forgot. 2 bad it's only 1 map. ~4/5

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Unknown date

  
ONE OF THE BEST EVER

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Guest

Unknown date

  
Amazing 5/5 dwrTag

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Guest

Unknown date

  
Another excellent level.

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Guest

Unknown date

  
Cool map, some texture misalignments but 4/5

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Unknown date

  
I must say i did like this level,altough it lacks detail,but makes up for in good gameplay. This level has given me some inspiration for my next level....good work 4/5 Dutch devill :)

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Unknown date

  
I like this level, fast action, nice areas, ammo and health well balanced. Excelent work! 5/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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