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DESERT BASE

   (30 reviews)
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Large complex building occupied by unfriendly monsters...


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leeor_net

  
_REALLY_ great gameplay! A few minor issues here and there with texturing but generally well constructed. Item placement is a bit excessive but works well if you're using it with mods like Trailblazer and Colorful Hell. Definitely a great play!

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doomedwarrior1981

  
huge level really good gameplay much better than 2complex imo cause I didn't get lost

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Guest

  
For 2003 this was F*cking amazing, I don't often get this excited when I play maps, it was executed perfectly in my opinion, it's well balanced, the way it loops back around to areas you were was done really nicely, action was great. it even works great with the Brutal doom mod. this was absolutely brilliant for me. 5/5

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Guest

  
It's okay, it's an inside kind of fight, usually linear path so you shouldn't get lost too often. Some of the map textures clashes.

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Guest

  
Interesting large adventure-type map. Layout and texture use are basically simple, but somehow work quite well. Has a lot of original and interesting scenes. Gameplay @ UV is not too difficult and a bit repetitive. There is way too much ammo, and the SSG & machine gun are given too early. But overall: 4* for a nice adventure which gave about 45 minutes of fun.

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Guest

  
Bravo sir. Such a large and varied level. Brilliant.

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TimeOfDeath

  
cool map

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Guest

Unknown date

  
Big level with lottsa fights, including some very nice looking areas. -- 5/5

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Guest

Unknown date

  
Play this on UV, and maybe use -fast if you're a badass. It's easier than most maps. Fun, but linear. There is a ton of great architecture throughout.

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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
I played with difficulty skill 2 (avoid this) and it was too easy with too much ammo and health. The map is rather linear with alot of switch hunting. Sometimes very nice architecture, good layout but the scaling sometimes feels too big. Overall good.

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Guest

Unknown date

  
Bit easy, but very fast and balanced. The ending is pure popcorn, loved it!

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Guest

Unknown date

  
very good I like how you put the monsters in good places and one thing else can you make more levels and add a bfg 9000 on there pleaz #################### ###################D OOM

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Guest

Unknown date

  
Not bad but kinda boring.

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Guest

Unknown date

  
By far the best of his d2 maps.

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Guest

Unknown date

  
Good map. Ambush @ hallway good. Teleport traps I dunno. There are other stuff, but I forgot. 2 bad it's only 1 map. ~4/5

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Unknown date

  
ONE OF THE BEST EVER

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Guest

Unknown date

  
Amazing 5/5 dwrTag

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Guest

Unknown date

  
Another excellent level.

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Guest

Unknown date

  
Cool map, some texture misalignments but 4/5

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Guest

Unknown date

  
I must say i did like this level,altough it lacks detail,but makes up for in good gameplay. This level has given me some inspiration for my next level....good work 4/5 Dutch devill :)

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Unknown date

  
I like this level, fast action, nice areas, ammo and health well balanced. Excelent work! 5/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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