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OBERON BASE

   (15 reviews)

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Idustrial base with lots of teleporting enemies. Watch your back!


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baja blast rd.

·

  

This one is fascinating. It's a squiggly techbase full of wacky oldschool angles drawn off-grid. The design has a lawless '90s vibe of "appealing ugliness," but with a higher detail level that befits its actual release date (the current Doomworld Files screenshot doesn't reflect this). The mapper clearly had an education in craft, shown by skillfully intricate use of the sky horizon trick and other effects. It reminded me of Didy's mapping in a few places.

 

Runtime was unexpectedly short, under 15 minutes for me. Many of the 200-odd monsters appear in messy but satisfying brawls, using lots of low-tiers with bulkier stuff tossed in for emphasis. The balance is very lenient and favors near-total dominance of the SSG, once you are equipped with it. Power weapons exist but are provisioned stingily.

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Unknown date

  
This is dated April 2003, although it looks and feels like a very good 1996-era level. It has an eccentric, intricate design that resembles a kind of LEGO construction base; it's frustratingly cramped and confusing at times, but undeniably clever. And there's a lot of fighting, which is always a good thing. You get plenty of health and ammo, and it's never hard, but I enjoyed it. The level's nooks and crannies are fun to explore even without the monsters.

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Unknown date

  
Like the other maps made by the author, there is too much ammo and health (and barrals). The rooms here are clever conected with a good high variation; good architecture and layout - design is average. Maybe worth 4*, I give 5*.

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Guest

Unknown date

  
Great level!!!!!!

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Guest

Unknown date

  
Quite good and difficult

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Guest

Unknown date

  
Art

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Guest

Unknown date

  
cool 4/5

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Unknown date

  
Not bad... Not bad at all :-D

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Unknown date

  
great

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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