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UFO

   (12 reviews)
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This is a tiny level with huge amount of details, designed to look like an interior of alien spacecraft.


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Grazza

Unknown date

  
A beautiful and unusual map by a skillful mapper (check out his other wads - don't be put off if this one isn't to your taste). Gameplay isn't too bad, but don't expect anything very free-flowing. I'd much rather mappers experiment with concept maps than just make standard maps all the time.

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cs99cjb

Unknown date

  
Very small and highly conceptual. My first game took about 5 minutes; the second, less than 2. It's a nice idea but execution leaves much to be desired. The geometry is actually pretty good but it's burdened with randomly flashing light levels and texturing of inconsistent quality. 3 stars.

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Guest

Unknown date

  
Tons and tons of detail! It's like I dunno, needs to be more developed, like needs a TC @ least?. If it can beat rtc-3075, then maybe it would be good. Anyways, I see that the author likes to keep theme-based maps, which is fine by me. ~2/5

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Guest

Unknown date

  
Oh my word. I'm surprised this hasn't won an award for infamousness. It's a Congestion:1024 level from before Congestion:1024 existed (November 2001), and it's awful, in a relentless and perverse way. It reminds me of the first few Gothic_99 levels, in that it is an assault on the eyes. There are 21 weak monsters arranged basically in a long winding corridor, but the layout is so fiddly and detailed that it's hard to walk a few steps without bumping into the scenery.

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Guest

Unknown date

  
Ewww this is horrible, and the "huge amounts of details" means "splitting each linedef in 10 parts and randomly texturing it". 1/5

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Guest

Unknown date

  
a great claustrophobia feeling with an unreal but very good lighting, not highly polished 4/5

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Guest

Unknown date

  
Yes, it's cramped and bumping all way long - but, for the atmosphere, it fits quite good here. Downside: this map is by far too small. 3*

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  • File Reviews

    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
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