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UFO

   (13 reviews)
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About This File

This is a tiny level with huge amount of details, designed to look like an interior of alien spacecraft.


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Walter confetti

  

Pretty small and ultra-detailed map, sometimes feels a little claustrophobic. Lighting is weird. Overall a pretty cool map!

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Grazza

Unknown date

  
A beautiful and unusual map by a skillful mapper (check out his other wads - don't be put off if this one isn't to your taste). Gameplay isn't too bad, but don't expect anything very free-flowing. I'd much rather mappers experiment with concept maps than just make standard maps all the time.

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cs99cjb

Unknown date

  
Very small and highly conceptual. My first game took about 5 minutes; the second, less than 2. It's a nice idea but execution leaves much to be desired. The geometry is actually pretty good but it's burdened with randomly flashing light levels and texturing of inconsistent quality. 3 stars.

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Guest

Unknown date

  
Tons and tons of detail! It's like I dunno, needs to be more developed, like needs a TC @ least?. If it can beat rtc-3075, then maybe it would be good. Anyways, I see that the author likes to keep theme-based maps, which is fine by me. ~2/5

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Guest

Unknown date

  
Oh my word. I'm surprised this hasn't won an award for infamousness. It's a Congestion:1024 level from before Congestion:1024 existed (November 2001), and it's awful, in a relentless and perverse way. It reminds me of the first few Gothic_99 levels, in that it is an assault on the eyes. There are 21 weak monsters arranged basically in a long winding corridor, but the layout is so fiddly and detailed that it's hard to walk a few steps without bumping into the scenery.

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Guest

Unknown date

  
Ewww this is horrible, and the "huge amounts of details" means "splitting each linedef in 10 parts and randomly texturing it". 1/5

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Guest

Unknown date

  
a great claustrophobia feeling with an unreal but very good lighting, not highly polished 4/5

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Guest

Unknown date

  
Yes, it's cramped and bumping all way long - but, for the atmosphere, it fits quite good here. Downside: this map is by far too small. 3*

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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