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The Final Fight

   (9 reviews)
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About This File

After fighting your way through the Shores of Hell (man were you ever Knee Deep in the Dead at the time), you think back on the Inferno. That was kinda cool you think to yourself. Oh well, nothing left for me to do except go home and watch T.V. All of a sudden you hear the voice of death itself!!! "NOT SO FAST HUMAN!!"

You find yourself fighting for your life once more. Let's hope this is the final fight!!


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It's better than what 2-star-pants said, if you like the traditional experience. A fun play.

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Guest

Unknown date

  
This is a large but generally dull early level. It is E2M5. It feels like two smaller levels grafted together, and leads up to a big arena battle against a cyberdemon. There's a lot of action - you start off in the middle of a fight - but none of it stands out from the pack. A quick Google search reveals that a man with the author's name went on to work for BioWare, who do Neverwhere Nights and Baldur's Gate; presumably he had the gift of the gab.

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Unknown date

  
Not bad!

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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