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Mines of Titan v1.1

   (18 reviews)
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About This File

Dumped in the middle of a mining base on Titan, a moon of Saturn, you must acquire three keys to find the exit hidden in the mining headquarters. Since the natives are definitely NOT friendly an exit is a nice thing to find.


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Guest

Unknown date

  
All JF levels are ugly and mindfucking IMO.

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Guest

Unknown date

  
Jim Flynn maps are among the best ever made; don't believe anyone who tries to tell you otherwise.

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Unknown date

  
This is one of my favorite individual maps found on idgames. Very huge for the time it was released and lots of fun if you enjoy the old school goodies.

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Unknown date

  
This is similar to the author's other early levels. It's large even by today's standards, although the design seems very bare and crude nowadays. Nonetheless it feels consistent, and it has a lot of action. But there's a lot of wandering around, too, and some bits don't work very well (e.g. the dark tunnels). The staircase of hexagons looks cool, but that bit of the level is there just to show off the staircase. Denver zookeeper dies from jaguar attack.

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Unknown date

  
Straight outta 1995, this is a classic Jim Flynn level. One of the first authors who could make a fairly consistent map which was never short of things that made you go "wow". A few features still do that even today, 15 years on. It does seem a bit bare and oft-confusing by modern standards, but there's no denying it's huge, revolutionary, and a damn lot of fun. 5/5

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Unknown date

  
After 2 hours of wandering around I began to hate this. Huge waste of time imho, filled with lots nonsensical puzzles. Play only if you a masochist and/or lover Eternal m30 style.

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Unknown date

  
Switch-hunts? Hours of wandering? Bah, the map can be exited in about 3 minutes. Great map, with lots to explore if you want.

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Unknown date

  
Oldskoolish map that starts off nicely with high ledges and epic wide areas, but quickly devolves into a tedious and fiddly switch- and keyhunt. Not my style. Dos puto estrellas.

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Unknown date

  
One of my favourite maps. - Grazza.

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Unknown date

  
One of my favorite levels by Jim. We had a good time on CompuServe goading each other in making huge, complex maps. Those were the days... :) - Paul Schmitz

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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