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Mines of Titan v1.1

   (18 reviews)
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About This File

Dumped in the middle of a mining base on Titan, a moon of Saturn, you must acquire three keys to find the exit hidden in the mining headquarters. Since the natives are definitely NOT friendly an exit is a nice thing to find.


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Unknown date

  
All JF levels are ugly and mindfucking IMO.

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Unknown date

  
Jim Flynn maps are among the best ever made; don't believe anyone who tries to tell you otherwise.

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Unknown date

  
This is one of my favorite individual maps found on idgames. Very huge for the time it was released and lots of fun if you enjoy the old school goodies.

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Unknown date

  
This is similar to the author's other early levels. It's large even by today's standards, although the design seems very bare and crude nowadays. Nonetheless it feels consistent, and it has a lot of action. But there's a lot of wandering around, too, and some bits don't work very well (e.g. the dark tunnels). The staircase of hexagons looks cool, but that bit of the level is there just to show off the staircase. Denver zookeeper dies from jaguar attack.

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Unknown date

  
Straight outta 1995, this is a classic Jim Flynn level. One of the first authors who could make a fairly consistent map which was never short of things that made you go "wow". A few features still do that even today, 15 years on. It does seem a bit bare and oft-confusing by modern standards, but there's no denying it's huge, revolutionary, and a damn lot of fun. 5/5

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Unknown date

  
After 2 hours of wandering around I began to hate this. Huge waste of time imho, filled with lots nonsensical puzzles. Play only if you a masochist and/or lover Eternal m30 style.

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Unknown date

  
Switch-hunts? Hours of wandering? Bah, the map can be exited in about 3 minutes. Great map, with lots to explore if you want.

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Unknown date

  
Oldskoolish map that starts off nicely with high ledges and epic wide areas, but quickly devolves into a tedious and fiddly switch- and keyhunt. Not my style. Dos puto estrellas.

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Unknown date

  
One of my favourite maps. - Grazza.

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Unknown date

  
One of my favorite levels by Jim. We had a good time on CompuServe goading each other in making huge, complex maps. Those were the days... :) - Paul Schmitz

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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