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Mines of Titan v1.1

   (19 reviews)
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Dumped in the middle of a mining base on Titan, a moon of Saturn, you must acquire three keys to find the exit hidden in the mining headquarters. Since the natives are definitely NOT friendly an exit is a nice thing to find.


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Argenteo

  

A very early J Flynn map. Huge space, with some  switch-hunt and jumping here and there. Just turn that m01 midi off and explore.

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Unknown date

  
All JF levels are ugly and mindfucking IMO.

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Unknown date

  
Jim Flynn maps are among the best ever made; don't believe anyone who tries to tell you otherwise.

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Unknown date

  
This is one of my favorite individual maps found on idgames. Very huge for the time it was released and lots of fun if you enjoy the old school goodies.

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Unknown date

  
This is similar to the author's other early levels. It's large even by today's standards, although the design seems very bare and crude nowadays. Nonetheless it feels consistent, and it has a lot of action. But there's a lot of wandering around, too, and some bits don't work very well (e.g. the dark tunnels). The staircase of hexagons looks cool, but that bit of the level is there just to show off the staircase. Denver zookeeper dies from jaguar attack.

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Unknown date

  
Straight outta 1995, this is a classic Jim Flynn level. One of the first authors who could make a fairly consistent map which was never short of things that made you go "wow". A few features still do that even today, 15 years on. It does seem a bit bare and oft-confusing by modern standards, but there's no denying it's huge, revolutionary, and a damn lot of fun. 5/5

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Unknown date

  
After 2 hours of wandering around I began to hate this. Huge waste of time imho, filled with lots nonsensical puzzles. Play only if you a masochist and/or lover Eternal m30 style.

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Unknown date

  
Switch-hunts? Hours of wandering? Bah, the map can be exited in about 3 minutes. Great map, with lots to explore if you want.

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Unknown date

  
Oldskoolish map that starts off nicely with high ledges and epic wide areas, but quickly devolves into a tedious and fiddly switch- and keyhunt. Not my style. Dos puto estrellas.

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Unknown date

  
One of my favourite maps. - Grazza.

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Unknown date

  
One of my favorite levels by Jim. We had a good time on CompuServe goading each other in making huge, complex maps. Those were the days... :) - Paul Schmitz

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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