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Escape from phobos Demo

   (19 reviews)
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4 Screenshots

About This File

A Pre-lude to The Ultimate Doom


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Guest

Unknown date

  
If I wanted to read I'd buy a god dmamn book. I hate wads that don't let me skip the "plot". I don't care, I just want to shoot shit. I quit before the action started.

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Guest

Unknown date

  
Its Awsome! Finish it NOW! lol :)

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Guest

Unknown date

  
Great atmosphere and story but, is this project dead? It's a shame if it is.

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Guest

Unknown date

  
OMG OMG OMG AMAZING

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Guest

Unknown date

  
OMG.....fucking masterpiece. This needs to be finished! Legendary!! 5/5

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Guest

Unknown date

  
What an awesome wad! Even though it's 2 levels, i thought those cinematics were cool! I hope the author will keep on going with the plot that looks sorta like Doom 3.

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Unknown date

  
half-life wannabe..

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Unknown date

  
Very Good! I hope that the entire wad comes soon! Keep up the good work! 5 Out of 5!

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Unknown date

  
i would have to give these 2 map 4 stars for excellent use of zdoom scripting. very fun to play and follows storyline. cant wait till final release. 4/5.

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Unknown date

  
Excellent Level Design. But I'm not a big fan of scripts, but its still very well done. 5/5 -PC

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Unknown date

  
OMG THIS IS FREAKING AWESOME!!!! But it's only the demo tho, so i can't wait for the final release. LEGENDARY 5/5 - Dancso

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Unknown date

  
Very cool and fun! I wish there was more to it! (but then again, it's only a demo) 4.5/5 - Kak Home

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Unknown date

  
Can't wait for the final release now! A++!

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Unknown date

  
pretty fucking good. 4/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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