Advanced engine needed : Zdoom 2.0
Primary purpose : Sneak preview to full version which is an entire new episode
Title : Escape from phobos Demo
Filename : EFPDEMO.WAD
Release date : July 5th, 2003
Author : The TLSDM Team (Gothy, Jackass, and Chrono)
Email Address : Sonic250j@netscape.net (chrono),
Other Files By Authors : Blizzard.wad, Tlsdm.wad, Tlsdm2.wad & Zd_patch.wad,
Redalert.wad, Tlsdm2k3.wad, Chronoring.wad, Chronotown,wad,
Powerplant.wad, Iceage.wad, Drav35.wad, Drav35dm.wad,
Drav35d2.wad, Drav35d3.wad, Lamedoom.wad, Markdeath.wad,
Churchofsatan.wad, Erdeherz.wad, SewageDM.wad,
Nintendo.wad, and a shitload of other files
we can't keep track of...
Misc. Author Info : Dwango five suxzors!!! Run Dwango6!!!
Description : A Pre-lude to The Ultimate Doom
Additional Credits to : Beta Testers, and Nanami (assisted in script)
* Basic Idea *
There are many people in the doom community who do not truly understand the creativity
that The Ultimate Doom contained. Most of them only play Doom 2. The point of this wad, is to
give the player a sense that he is reliving the entire Phobos and Deimos invasion. Instead of being
just another episode that the "Doom guy" goes through, we decided to create a character who
was there before the Marines from Mars came. As this player, you get to talk and go through his
everyday routine, until the invasion occurs and he must escape. Hence, the name "Escape from Phobos".
In order to complete some of the 9 levels, you must use other characters to open secrets or areas
for you. The final version will have all 9 levels of Ultimate Doom (with modifications that make
it only look similar in some aspects), including Toxin Refinery, Central Processing, and The Anomaly.
Prepare to relive the invasion of Phobos through the eyes of Corporal Howerton... U.S.M.C.
-The Last Strike Deathmatch Team
* What is included *
New levels : 2 levels, map01-02
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No (go out of sync)
Other : Lots o' script!
Other files required : Doom2.wad and Zdoom based engine
* Play Information *
Game : DOOM2
Map # : Map01 - Map02
Single Player : Yes
Cooperative 2-4 Player : Not yet
Deathmatch 2-4 Player : Not yet
Other game styles : None
Difficulty Settings : Not yet
* Construction *
Base : From scratch
Build Time : 4 weeks as of today
Editor(s) used : DEEPSEA, Wadauthor, Wintex
Known Bugs : If there are any we didn't catch, we're sorry...
May Not Run With... : A crappy p166, 32mb ram, 2mb video card that can't even load porn
* Copyright / Permissions *
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://chronosdoomsource.cjb.net (once we get it back up)