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   (68 reviews)
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About This File

This wad was made in Germany, Delmenhorst. It's an update to my first wad "8Pack".


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a short, simplistic, ok mapset. What seems to be a megawad, it never felt like one, as the maps are bite-sized and with low monster count, making it doable in one session of 1 or 2 hours blind. There's not much to talk about aesthetics, it only uses stock textures in a Hell Revealed way, that is brown/green/grey, sometimes mixed and sometimes only one colour for the whole map. The soundtrack is composed by iwad tracks and several new tunes (some from other pwads, don't know about the rest), of which maps 12, 13 and 18 have the best ones, some sort of fantasy-action cool midis.

 

What is relevant to point out is the notorious "influence" from certain wads in terms of layout and combat. Pretty much every map has something that could be considered a homage from TNT, Hell Revealed, Thy Flesh Consumed, or even Hangar too, in a very compact/tight way. This isn't any sort of accusatory comment, I don't know what were the author's intentions, but as I was progressing I couldn't just ignore many of the rooms that looked "very familiar", or to be more specific, the exact same ideas from other wads, more or less polished. It's up to each one to judge I guess... So progression isn't demanding in any way, the maps are quite short and small, impossible to be lost, you can even see all the linedefs in the automap in most maps, right from the start. You'll surely beat them in a blink of an eye, well except map 20, so I'd recommend any maxer to save before they face a switch, it could be a non-signaled exit. Wondering how combat is? Just like the wads I mentioned before, with a major influence from HR. For those who never played that, it can be tight rooms with mid-tiers to kill with any kind of shotgun available, a bunch of hell nobles to ignore until you find a useful weapon, or several hordes in a Downtown-ish environment. There're also satirical placements like an early cyberdemon to telefrag, or a square of stuck revenants that can't chase you. It's a bit hitscan heavy at first, but it gradually lessens in later maps. Don't know what else to say, I wasn't very sold on the combat in general, rather uninteresting at moments, some maps will overpower you, and others will punish you if you don't go for secrets.

 

Talking about secrets, NuMetalManiak made a perfect comment about them, some require SR50 which is a form of straferunning that is usually avoided for many reasons. In other cases, it is possible to enter normal areas and tag a secret, even if they are not hidden or have anything inside. Wall-humping is often necessary too. The ones I disliked at all were those that hid mandatory weapons, no matter if they were easy to find, without them is impossible to pistol everything in the way (map 11 ahem...). 

 

For favourite maps, I'll pick 19 and 20, the first because of the concept and the second one because go Downtwon maps. 

 

Overall, not sure if I'll recommend this to anyone, probably for the speedrun part, or if you are a diehard fan of HR, but I assure it's way easier. Anyway, still an ok set. My rate is 5/10. 

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Guest

  
very nice

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Guest

  
A great little run, I kind of enjoyed the short but sweet levels, definitely encourages speedrunning! Big ups to the music selection as well, and the layouts were nicely done. With speed in mind, you might want to look for a challenging map pack elsewhere. 3/5 for standardized play. Should be hosted on a server for quick rotations!

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Guest

  
What kind of 5* hysteria is this? Here we have a set of short maps with simple, quite rectangular layout, simple texture use, almost no decoration, a lot of flaws, and simple & unattractive gameplay. Overall this is maybe enthousiastically made, but imho uninteresting and amateurish. 3* for the effort of an at best once-play mapset.

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NuMetalManiak

  
okay. there's quite a few bullshit moments like some of the secrets being nigh inaccessible without SR50. it is pretty short and easy as well. but it's replayable.

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Guest

  
Pretty freaking good the last level had me going for about 50 minutes maintry trying to solve the puzzle but this wad is really epic! So 5/5 :)

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Guest

  
Very well done!

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Guest

  
Brilliant wad, just brilliant.

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Unknown date

  
The detail is not very high but the maps don't look plain. Gameplay is good and coop friendly, although maps are small. 4/5 - Zalewa Supergod and Zalewa coop approved.

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Unknown date

  
real good megawad, too bad it never got all 32 maps - 5/5 anyway !

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Unknown date

  
This MegaWAD rules!!! 5/5-- SsWolfenSie

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Unknown date

  
The very first review on this page, which is inaccurate in saying it has 16 levels, the original 6pack + 10 more, while it really has 20 levels, the original 8pack + 12 more, was done by me. I knew this was wrong, but the reason I said it is because I think only 16 out of the 20 levels are good - there are 2 maps from 8 pack and 2 of the new 12 maps I didn't like. So I just pretended the other 4 levels weren't even there. Anyway, good wad, just like I said before. 4/5 - Kak Home

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Unknown date

  
very good gameplay and atmospheric design 4.5/5 - PerOxyd

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Unknown date

  
Much better than the second part. First maps are bad, but last 8 maps are funny. 3.5/5

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Unknown date

  
Decent, but a bit too easy at times. Great music for map18, though.

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Unknown date

  
Alexis made it when he was 14... One year after, he made RW2, a 10 levels pwad, so that you have 30 maps. Renaming the maps from 01-10 to 21-30, the musics accordingly and compiling the whole thing gives you a complete megawad, but its distribution can't be done without the Alexis' authorization, of course!! Very pleasant work! I had a lot of fun, even if I would have prefered to have more details for the architecture. Gameplay very pleasant. 4/5 - Jive

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Unknown date

  
Great stuff, levels are small, but very nice looking and action packed. Few maps at the beginning are very easy (mostly zombies & imps, and stuff like that), but rest of them are balancing it. And last map (20) is hardkoar version of original map 13. Only complaint, that difficulty level doesn't progress fluently, first few maps are almost quiet, then you are landing in teh warzone. Anyway, 5/5 -- Brun Ohn

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Unknown date

  
Excellent map set, quite reminiscent of Scythe. A must play 5/5

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Unknown date

  
Short levels, some with basic architecture, but all are good. For a young author, this is 5 star work. Actually reminds of Scythe, Demonfear, etc.

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Unknown date

  
Well it's actually 20 levels, the original '8Pack' plus 12 more... But anyway, these are all quality levels. Mostly short, but all fun. It's not too hard, though some maps can provide a bit of a challenge from a pistol start. I'm not sure either if I'd give it quite 5 stars, but it's definately a lot better than other wads on here that have been given 'legendary' ratings, so what the heck - 5/5

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Unknown date

  
Very fun map pack! Some of the levels are small but they have lots of intense firefights! I got lost on a few levels. Music was enjoyable too.

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Unknown date

  
Excellent - fun maps with plenty of character. map07 seems to have a VPO issue with Doom2.exe though.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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