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Real World

   (68 reviews)
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About This File

This wad was made in Germany, Delmenhorst. It's an update to my first wad "8Pack".


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a short, simplistic, ok mapset. What seems to be a megawad, it never felt like one, as the maps are bite-sized and with low monster count, making it doable in one session of 1 or 2 hours blind. There's not much to talk about aesthetics, it only uses stock textures in a Hell Revealed way, that is brown/green/grey, sometimes mixed and sometimes only one colour for the whole map. The soundtrack is composed by iwad tracks and several new tunes (some from other pwads, don't know about the rest), of which maps 12, 13 and 18 have the best ones, some sort of fantasy-action cool midis.

 

What is relevant to point out is the notorious "influence" from certain wads in terms of layout and combat. Pretty much every map has something that could be considered a homage from TNT, Hell Revealed, Thy Flesh Consumed, or even Hangar too, in a very compact/tight way. This isn't any sort of accusatory comment, I don't know what were the author's intentions, but as I was progressing I couldn't just ignore many of the rooms that looked "very familiar", or to be more specific, the exact same ideas from other wads, more or less polished. It's up to each one to judge I guess... So progression isn't demanding in any way, the maps are quite short and small, impossible to be lost, you can even see all the linedefs in the automap in most maps, right from the start. You'll surely beat them in a blink of an eye, well except map 20, so I'd recommend any maxer to save before they face a switch, it could be a non-signaled exit. Wondering how combat is? Just like the wads I mentioned before, with a major influence from HR. For those who never played that, it can be tight rooms with mid-tiers to kill with any kind of shotgun available, a bunch of hell nobles to ignore until you find a useful weapon, or several hordes in a Downtown-ish environment. There're also satirical placements like an early cyberdemon to telefrag, or a square of stuck revenants that can't chase you. It's a bit hitscan heavy at first, but it gradually lessens in later maps. Don't know what else to say, I wasn't very sold on the combat in general, rather uninteresting at moments, some maps will overpower you, and others will punish you if you don't go for secrets.

 

Talking about secrets, NuMetalManiak made a perfect comment about them, some require SR50 which is a form of straferunning that is usually avoided for many reasons. In other cases, it is possible to enter normal areas and tag a secret, even if they are not hidden or have anything inside. Wall-humping is often necessary too. The ones I disliked at all were those that hid mandatory weapons, no matter if they were easy to find, without them is impossible to pistol everything in the way (map 11 ahem...). 

 

For favourite maps, I'll pick 19 and 20, the first because of the concept and the second one because go Downtwon maps. 

 

Overall, not sure if I'll recommend this to anyone, probably for the speedrun part, or if you are a diehard fan of HR, but I assure it's way easier. Anyway, still an ok set. My rate is 5/10. 

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Guest

  
very nice

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Guest

  
A great little run, I kind of enjoyed the short but sweet levels, definitely encourages speedrunning! Big ups to the music selection as well, and the layouts were nicely done. With speed in mind, you might want to look for a challenging map pack elsewhere. 3/5 for standardized play. Should be hosted on a server for quick rotations!

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Guest

  
What kind of 5* hysteria is this? Here we have a set of short maps with simple, quite rectangular layout, simple texture use, almost no decoration, a lot of flaws, and simple & unattractive gameplay. Overall this is maybe enthousiastically made, but imho uninteresting and amateurish. 3* for the effort of an at best once-play mapset.

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NuMetalManiak

  
okay. there's quite a few bullshit moments like some of the secrets being nigh inaccessible without SR50. it is pretty short and easy as well. but it's replayable.

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Guest

  
Pretty freaking good the last level had me going for about 50 minutes maintry trying to solve the puzzle but this wad is really epic! So 5/5 :)

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Guest

  
Very well done!

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Guest

  
Brilliant wad, just brilliant.

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Unknown date

  
The detail is not very high but the maps don't look plain. Gameplay is good and coop friendly, although maps are small. 4/5 - Zalewa Supergod and Zalewa coop approved.

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Unknown date

  
real good megawad, too bad it never got all 32 maps - 5/5 anyway !

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Unknown date

  
This MegaWAD rules!!! 5/5-- SsWolfenSie

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Unknown date

  
The very first review on this page, which is inaccurate in saying it has 16 levels, the original 6pack + 10 more, while it really has 20 levels, the original 8pack + 12 more, was done by me. I knew this was wrong, but the reason I said it is because I think only 16 out of the 20 levels are good - there are 2 maps from 8 pack and 2 of the new 12 maps I didn't like. So I just pretended the other 4 levels weren't even there. Anyway, good wad, just like I said before. 4/5 - Kak Home

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Unknown date

  
very good gameplay and atmospheric design 4.5/5 - PerOxyd

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Unknown date

  
Much better than the second part. First maps are bad, but last 8 maps are funny. 3.5/5

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Unknown date

  
Decent, but a bit too easy at times. Great music for map18, though.

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Unknown date

  
Alexis made it when he was 14... One year after, he made RW2, a 10 levels pwad, so that you have 30 maps. Renaming the maps from 01-10 to 21-30, the musics accordingly and compiling the whole thing gives you a complete megawad, but its distribution can't be done without the Alexis' authorization, of course!! Very pleasant work! I had a lot of fun, even if I would have prefered to have more details for the architecture. Gameplay very pleasant. 4/5 - Jive

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Unknown date

  
Great stuff, levels are small, but very nice looking and action packed. Few maps at the beginning are very easy (mostly zombies & imps, and stuff like that), but rest of them are balancing it. And last map (20) is hardkoar version of original map 13. Only complaint, that difficulty level doesn't progress fluently, first few maps are almost quiet, then you are landing in teh warzone. Anyway, 5/5 -- Brun Ohn

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Unknown date

  
Excellent map set, quite reminiscent of Scythe. A must play 5/5

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Unknown date

  
Short levels, some with basic architecture, but all are good. For a young author, this is 5 star work. Actually reminds of Scythe, Demonfear, etc.

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Unknown date

  
Well it's actually 20 levels, the original '8Pack' plus 12 more... But anyway, these are all quality levels. Mostly short, but all fun. It's not too hard, though some maps can provide a bit of a challenge from a pistol start. I'm not sure either if I'd give it quite 5 stars, but it's definately a lot better than other wads on here that have been given 'legendary' ratings, so what the heck - 5/5

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Unknown date

  
Very fun map pack! Some of the levels are small but they have lots of intense firefights! I got lost on a few levels. Music was enjoyable too.

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Unknown date

  
Excellent - fun maps with plenty of character. map07 seems to have a VPO issue with Doom2.exe though.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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