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MassMouth 2

   (174 reviews)
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5 Screenshots

About This File

The adventure continues, and stuff. There isn't any backstory you need to know, thanks to cutscenes, but I suppose having played the first one may help out a bit.


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Shitty WAD

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Guest

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On newest Skulltag (which is actually pretty old) the tongue thingie in 10th level doesn't go down, allowing to pass. In newest Zdoom, I can't click and trigger the throne thing. Yes, fixing scripts for modern ports would be awesome...

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Great wad, but part of map 12 doesn't work. 5/5

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(1 comment above) He isn't supposed to pass the bridge, but yeah, this part is glitched. Still, this wad rocks, and a sequel to this wad (not counting Massmouthmas) would be great.

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I'm anxiously awaiting MassMouth 3: When Worms Go Bad. I have an interesting plot line that connects both the first and second game with the linerarity of the first but the the story-ness and "depth" of this one...yet it involves a tragic ending. -TL

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THis is the best zdoom wad I've ever seen!

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Better than the first! No shitty bats! Cool multiple endings! A super weapon! Hirez sprites! Kind of funny sometimes! Gratuitous ZDoom features! Special guest appearances! UAC_DEAD! Only a little bit of imp sex!

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Needs better voice acting.

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Any wad where you kill Linguica is a good wad.

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Crazy, but good. Is massmouth mased off of that monster from commander keen? :P 5/5 - Kirby

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Love it! Keep it up Cyb! 5 stars for me!

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What the fuck? 0/5.

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It should be brilliant, but half of the maps had broken nodes built for them and quite a few of slopes seem to be done backwards, blocking off important paths in several maps. I also found my player speed was randomly lowered from time-to-time, making combat very difficult. I persevered, cheated, fixed and hacked my way through for the story and all endings though. If it worked, I'd 5* it for sure... but it doesn't. A fixed version for modern ZDoom would be awesome. 3* -Phobus

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Woot! *****... 500/5

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it was cool, but the voices are kinda hard to hear. THANK GOD FOR THE SUBTITLES! 6\5 though, -Commander keen (im on idese! look 4 me!)

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This IS one of the best wads ever created! Download it now! You will regret it if you don't. 1000000/5 :p

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i allready know its going to be good :) void was good, hard, but good so this will be too.... 10/06

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IMO, it really takes a lot of effort and sure enough, an insane amount of time to make which is the only reason I give it a 4/5 but I find utterly unentertaining and barely across the border to being funny. But thats just my opinion. Doesnt mean its bad, I just HATE T.C.s like this shit but that just the opinion of one unimportant person in this overpopulated world.

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Would give it 5 stars if only it wasn't for the ripped sprites.. 4 stars -N

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This really is a must-play. Everything the first MM was and then some.

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All your base are belong to us. *****

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2/5 - not great. Average. I mean i've seen better.

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Wow ... 7 years already since this came out. Quite frankly, my favorite zdoom mod ever. Story, gameplay and scripting are amazing ... not to forget the awesome soundtrack which has become an all time classic for me. Sure, the voice-acting isn't the best ... but who cares :) Was amazing for it's time and still is amazing now. Gotta have to replay this soon.

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2/5 -negatives -The voice acting was pretty bad in my opinion. Half the time I couldn't understand what they were saying. -Another thing I disliked was that you ripped a bunch of sprites straight out of Half life. If you're going to use 3d character sprites, give them a decent fame rate. -Rail gun. I'm sick of people ripping off the railgun from quake. +positives +Killing that damn Linguica was a shit load of fun. +Most of the enviroments were gorgeous. +a few creative weapons

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ZOMG! What a cool wad! Good job! Gave it 5 stars *****. -Torp

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
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