Advanced engine needed: ZDoom 1.23.
Primary purpose: Single-player.
Title : CZ-181: Hazardous Materials Internment
Date Finished :
Author : Mike Teske (Komet302)
Email Address : email@example.com
* Type of DOOM or DOOM II file *
New level WAD : Yes
* Play Information *
Episode and Level # : Doom II, MAP01
Single Player : Yes
Cooperative 2-4 Player : None
Deathmatch 2-4 Player : None
Difficulty Settings : Yes
New Sounds : Yes
New Music : No
New Graphics : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Many hours off and on over 2 years
Editor(s) used : WadAuthor
Wintex 4.3, Paint Shop Pro 6.0
Known Bugs : Odd Gl related bugs, some textures not
aligned in ZDoomGL.
May Not Run With... : Will not run with doom2.exe or
doom95.exe due to ZDoom specific details. REQUIRES
Zdoom 1.23 or newer.
Author History/Story : I really shouldn't be building Doom maps
anymore the "Real World" is closing in pretty
fast as many other Old School Doomers can attest.
I have never released any of my maps because I
never though they where "Finished" or polished enough.
I really gave it my best shot to reproduce a Semi-
Automated waste facility based on a hostile
planet, built to find a solution to earth's Nuclear
Waste problem. And keeping kind of close to the old
experiments went bad, evil, nasty, generally unpleasant monsters
show up story.
Note : This map was really supposed to use some new ZdoomGL lighting, but
I feel if I wait till someone builds a Vavoom like lighting system
this map will never get released. So expect the lighting
to be kind of lousy.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels. However the textures may be used if anyone wishes to do so.
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include all the files within it intact.