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The Rebirth

   (141 reviews)
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4 Screenshots

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Total Conversation for Doom2, replaces all of the 32 Maps


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Guest

Unknown date

  
Great stuff! -apdoshell

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Guest

Unknown date

  
definitley not a total conversion, two enemies looked different, few sound effects and some flats, that's it. Great maps and all dont get me wrong but definitley not a tcwad

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Guest

Unknown date

  
Good traps and surprises.

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Guest

Unknown date

  
Basically nice set of levels with one big problem: there are only two themes, and all maps except 31 & 32 are small variations of those. Therefore overall gameplay feels like playing two very large levels, after some maps there aren't any surprises anymore, so while playing it out I had to fight against boredom. Also monster placement @ UV tends to feel more and more uninspired. As-is: solid 4/5, but no way legendary, as I won't play it again.

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Guest

Unknown date

  
This is so much better than the Zdoom stuff Vader eventually went on to make. 5/5

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Guest

Unknown date

  
Awesome for chocolate doom coop

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Guest

Unknown date

  
THAT'S how you implement difficulty levels without placing hordes of enemies! Here, they are strategially placed throughout the usually small to medium-sized maps. Gameplay is great and the new monsters fit in nicely - wouldn't have needed the new weapon sounds, though. Secret levels are also rewarding since they offer unique design, something often forgotten in megawads. Still great nine years after its release. Recommended! 5/5 - NightFright

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Guest

Unknown date

  
This rocks!

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Guest

Unknown date

  
this is a true classic. -denizen

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jdude104

Unknown date

  
Very well done

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Guest

Unknown date

  
great great WAD, very impressive for a one-man WAD. I'd put this one in the best 2003 wads and even as an all time classic. Great gameplay, nice looking maps, and coop is just pure fun ! - PerOxyd 5/5

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Guest

Unknown date

  
Whoah, simply amazing. Not the best, but it's definitely worth playing, you gets teh *****!

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Guest

Unknown date

  
100% perfection. Kinda sucks that some maps will make the game crash out, but I suspect those are VPOs and nothing can be done about them. *****! ~Cson

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Guest

Unknown date

  
No. Boring, cramped and sometimes even ugly. Though this author had vastly improved his skills after a while and brought to us mortals some really impressive works, this wad is below average and feels like it was crafted by different man, not that Vader we all know (different nickname is an omen, haha!) 2/5 - Demonologist

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Guest

Unknown date

  
one of the best megawads

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Guest

Unknown date

  
very good wad, most maps are really good. Only weak point : coop support (not enough ammo and health and map18 is lacking player 2 start)

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Guest

Unknown date

  
This is a cracking back-to-basics wad. Love it!

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Guest

Unknown date

  
Simple yet beautiful, it's the way Doom should go on. There's some problems with ammunition if you play the maps from pistol start, so I guess author didn't tested them that way. So, 4/5.

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Guest

Unknown date

  
Vile Flesh has aged poorly. However, this wad has not.

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Guest

Unknown date

  
fuck SOPA! 5/5

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Guest

Unknown date

  
Five stars just for the headless zombie alone.

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M4rk3dF0rD347h

Unknown date

  
Yet another impressive megawad for Doom II. Once again, great layouts and challenge. 5/5

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Guest

Unknown date

  
good stuff! **** -sargebaldy

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Guest

Unknown date

  
Awesome oldschool action right here. - 5/5

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Guest

Unknown date

  
Nice one. Nice in the same way DOOM feels nice compared to DOOM II when going back. Maybe this feeling is related too some overly complex PWADS Ive seen. Like when makeing music, all things u throw in has to have some sort of function - otherwise its useless.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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