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The Rebirth

   (141 reviews)
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4 Screenshots

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Total Conversation for Doom2, replaces all of the 32 Maps


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Guest

Unknown date

  
Great stuff! -apdoshell

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Guest

Unknown date

  
definitley not a total conversion, two enemies looked different, few sound effects and some flats, that's it. Great maps and all dont get me wrong but definitley not a tcwad

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Guest

Unknown date

  
Good traps and surprises.

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Guest

Unknown date

  
Basically nice set of levels with one big problem: there are only two themes, and all maps except 31 & 32 are small variations of those. Therefore overall gameplay feels like playing two very large levels, after some maps there aren't any surprises anymore, so while playing it out I had to fight against boredom. Also monster placement @ UV tends to feel more and more uninspired. As-is: solid 4/5, but no way legendary, as I won't play it again.

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Guest

Unknown date

  
This is so much better than the Zdoom stuff Vader eventually went on to make. 5/5

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Guest

Unknown date

  
Awesome for chocolate doom coop

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Guest

Unknown date

  
THAT'S how you implement difficulty levels without placing hordes of enemies! Here, they are strategially placed throughout the usually small to medium-sized maps. Gameplay is great and the new monsters fit in nicely - wouldn't have needed the new weapon sounds, though. Secret levels are also rewarding since they offer unique design, something often forgotten in megawads. Still great nine years after its release. Recommended! 5/5 - NightFright

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Guest

Unknown date

  
This rocks!

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Guest

Unknown date

  
this is a true classic. -denizen

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jdude104

Unknown date

  
Very well done

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Guest

Unknown date

  
great great WAD, very impressive for a one-man WAD. I'd put this one in the best 2003 wads and even as an all time classic. Great gameplay, nice looking maps, and coop is just pure fun ! - PerOxyd 5/5

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Guest

Unknown date

  
Whoah, simply amazing. Not the best, but it's definitely worth playing, you gets teh *****!

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Guest

Unknown date

  
100% perfection. Kinda sucks that some maps will make the game crash out, but I suspect those are VPOs and nothing can be done about them. *****! ~Cson

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Guest

Unknown date

  
No. Boring, cramped and sometimes even ugly. Though this author had vastly improved his skills after a while and brought to us mortals some really impressive works, this wad is below average and feels like it was crafted by different man, not that Vader we all know (different nickname is an omen, haha!) 2/5 - Demonologist

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Guest

Unknown date

  
one of the best megawads

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Guest

Unknown date

  
very good wad, most maps are really good. Only weak point : coop support (not enough ammo and health and map18 is lacking player 2 start)

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Guest

Unknown date

  
This is a cracking back-to-basics wad. Love it!

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Guest

Unknown date

  
Simple yet beautiful, it's the way Doom should go on. There's some problems with ammunition if you play the maps from pistol start, so I guess author didn't tested them that way. So, 4/5.

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Guest

Unknown date

  
Vile Flesh has aged poorly. However, this wad has not.

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Guest

Unknown date

  
fuck SOPA! 5/5

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Guest

Unknown date

  
Five stars just for the headless zombie alone.

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M4rk3dF0rD347h

Unknown date

  
Yet another impressive megawad for Doom II. Once again, great layouts and challenge. 5/5

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Guest

Unknown date

  
good stuff! **** -sargebaldy

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Guest

Unknown date

  
Awesome oldschool action right here. - 5/5

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Guest

Unknown date

  
Nice one. Nice in the same way DOOM feels nice compared to DOOM II when going back. Maybe this feeling is related too some overly complex PWADS Ive seen. Like when makeing music, all things u throw in has to have some sort of function - otherwise its useless.

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  • File Reviews

    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
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