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The Rebirth

   (137 reviews)
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Total Conversation for Doom2, replaces all of the 32 Maps


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Gato606

  

It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them

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galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with a pistol start mindset, and some actual pistol starts.

- Saves every 10 minutes or so.

 

A generally solid old-school style mapset. One that brought me those days where I got back to the game years ago and not so long ago too. The set is like your typical Doom II maps replacement, with a theme progression almost exactly like in the iwad. Includes many new textures to add something extra to the experience, a bit similar to the gothic/ancient theme part of Requiem, which was one of the earliest megawads I've played. In that regards, I enjoyed the aesthetics, more specifically from the later maps where it became notorious the author improved a lot on this side. I'd also noticed a decent usage of light variation as part of detailing, I always welcome darkness as a feature of the gameplay, and it never became unfair from my experience. Originally it comes with a few new tracks by the same author, so I strongly recommend to load this midi pack, it contains not only a great number of very cool midis but also the automap names. It isn't complete, reason why I added random tracks from other wads for myself, so that's also a recommendation (or else, PM me if you want the list). 

 

It's kinda old-school in what it provides, but at the same time is very consistent. Nothing about abrupt changes in the monster count or general progression, if anything, it only gets better from a layout design view. And this having short-medium sized maps with simple progression should accommodate to any speedrunner, who specifically develop d2all runs. Its offerings are more well-suited to continuous players, because the thing placement can be, at times, baffling, or not very well balanced for casual blind pistol starts. I can tell since I tested a few maps with short ammunition available, without secrets the monsters became more bullet-spongy than usual, or I had to rely on the initial state of the fist against packs of pinkies/spectres, which didn't look fun at all. Therefore, if the player insists in playing each map separately, I'd suggest to look for secrets, at least to achieve kills in the least time possible... Returning to the combat topic, it's similar to the style of the iwad (Doom II), which means that you don't have to overthink what to do since monsters appear generally in front of the player in varied proportions. A few traps here and there, in relatively tight rooms, that can surprise the player from the back if they don't act quickly. I'd say the start is usually the most decisive part, where you need to decide what to kill and what should be left for later. If only this restriction was accompanied with a better distribution of weapons (e.g. not giving the plasma rifle when there's only one monster left), but that's my perception, of course this won't be a matter for players that opt to play with more leeway. However, even in several cases the monsters were begging to be ignored, such as barons in cages or spectres in pits you never need to explore. Talking about barons of hell, they have wings here, as a mere cosmetic change, I liked that more than their usage. Troopers are headless, but don't be fooled by the sound of their guns, they're still the same ol' silly guys. There's a also custom sprite replacement for the nazi, pretty funny to gib, honestly. 

 

Secret-wise, while not mandatory, they are crucial to get 100% kills, as said above, or else to tank damage from hitscan attrition and tight encounters, because armor sometimes only exists in secrets. A few require wall-hump, which doesn't help. They all provide a decent amount of necessities though, if you happen to find them... Favourite maps, perhaps 20 and 27, stuff from the last episode, I can't really pick many maps that stood out for me in every single way, unfortunately, either good-looking or interesting gameplay, but rarely both in the same map. For example, the super secret map has an interesting concept not seen very often, but the layout design was dull to my eyes. I'll add that in map 29 it's possible to get stuck in the room with four doors, one of them refused to open from one side, no idea why. 

 

Overall, while not a hidden gem, it's another option to consider if you are a fan of "classic" combat style and design. Just don't pick pistol starts on UV if you're not good at secret hunts. My rate is 6,5/10. 

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Guest

Unknown date

  
very nice job :)

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Guest

Unknown date

  
An incredible one-man megawad. I especially liked some of the enemy replacements.

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Guest

Unknown date

  
Incredible quality for a one man megawad!!! Great architecture, great gameplay, a lot of fun... What else?... Oh yes: a must!!! ;-) - Jive

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Guest

Unknown date

  
decent classic

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Guest

Unknown date

  
Decent megawad, but nothing special. 3/5

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Guest

Unknown date

  
Great wad! Nice title screen and headless human sprites. 4/5!

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Guest

Unknown date

  
Good,solid megawad.Worth the d/l and playthru.

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mrthejoshmon

Unknown date

  
this is good, real good!

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Guest

Unknown date

  
Excellent! Map31 pwns

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Guest

Unknown date

  
^^^^ I've played most of the violent, manliest games in the universe, used phrases like "prepare your colon, Imma fucking stomp it" casually at church, and still live a happy life. Jelly? BTW, 4/5 for the wad, map06 is a huge letdown - I mean, what the fuck was that all about?

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Guest

Unknown date

  
Incredible. - BBG

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Guest

Unknown date

  
Great job, I've always loved this wad, excellent gameplay and sweet maps, also, I love ya man because you let us use the resources! :D anyways, great wad, 5/5 -deathknight

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Aldaraia

Unknown date

  
Real solid megawad that promises an arcade-like experience. Levels don't drag on like in some megawads, thoughtful level design and great gameplay. 5/5

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Guest

Unknown date

  
Good level set. Its design and texturing theme is reminiscent of DOOM II but with its own "ancient" theme. The difficulty is medium but gets tougher at some points (Map09, the 2nd half of the 3rd episode). You can get stuck in Map29, and Map30 is broken in Doom2. Map28 has a superb layout and game play. Oddities: the Baron has wings but won't fly, and the rifle zombie is headless but screams! [3/5] ~Chain Mail

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Guest

Unknown date

  
This is awesome. Attractive location, great variation in design, tricky traps and consistently tough gameplay without being stupidly difficult like so many others. Almost no annoying crap like chaingunner spam or Revenant snipers. Some of the best outdoor areas I've ever played, way better than Doom 2's efforts. Most definitely my favorite megawad of all time. 5/5

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Guest

Unknown date

  
just great... a classic

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Guest

Unknown date

  
5 stars, especiallt for the author's 1st wad. One of the great megawads of 2003, the others are Scythe 1, Daudelus (TC/Megawad), Com. Chest 1, and HR2 (almost an 04 wad), but the great megawads from 04 still include Vile Flesh, Com. Chest 2, and Super Sonic Doom (TC/Megawad). From 05 (so far through 6/19) we have already seen two great ones, Kame Sutra and Scythe 2 (real shame Scythe 2 was released at only 29 levels, but it's fantastic anyway). Enjoy!

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Guest

Unknown date

  
This an awesome one-man megawad, definitely among the better in that category, so 5/5 is a given. Ironically, however, these maps pale in comparison to his ZPack/standalone maps, Thunderpeak and Blackrock (and his other map, Castle Nevermore, is every bit as good as the best Rebirth maps). Still, I always judge wads separately, and as such, this megawad is awesome. Mostly nice to look at, and the gameplay is hard to fault. A must download, provided you aren't spoiled by his later maps.

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Guest

Unknown date

  
Fun fights that scale up as you go. Lots of ambushes. Levels that are interesting and aren't too complicated. It's a perfect wad and the best I've played so far.

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Guest

Unknown date

  
Perfect in CoOp mode, best for 2-3 players - Ramirez

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Guest

Unknown date

  
Your level design wasn't the best but it was fun to play. Kill all the Mancubus in a room and then put an Arch Vile in between me and their corpses? Intentional or not, your enemy and barrel placement was incredibly mean to me (that is not negative to your score, however :D)

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Guest

Unknown date

  
Great stuff!!! One of the best wads I've ever played! 666/5 ~ DeathevokatioN

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Guest

Unknown date

  
I still love this so much. Best megawad evar. 5/5

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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