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Ultramarine

   (33 reviews)
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4 Screenshots

About This File

It is a very huge map and realistyc ;). It was hard to do it. Maybe i´m in a mistake but it is the biggest map ever, made with doom2.wad textures, sounds, data, etc, except the sky and the music. Please, read this text careful, its very important. I cannot include the story in English, but if you speak Spanish, you can read it in the Spanish text. Enjoy it!!


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Unknown date

  
It starts off nicely, good detail/progress and sweet indoor parts, later the map has problems with the scale: cramped indoor areas followed by too large outdoor areas (resulting in easy combat) Some puzzles seem very random and confusing and some traps in the last third are unsurvivable first time. At it´s best this plays like a lost map from Eternal DooM, but some other parts make me want to puke.. 4/5

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Unknown date

  
It has its faults, but overall it's an amazing work. Maybe too big, though... -- 4/5

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Guest

Unknown date

  
I agree with you, it is the most beautiful map i´ve ever seen

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Guest

Unknown date

  
it's ugly, it's not very detailed, but it's just so huge and interesting i have to give it **** -sargebaldy

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Guest

Unknown date

  
Legendary, by all means!

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Guest

Unknown date

  
THE GREATEST WAD I HAVE EVER SEEN. if it'll ever work.

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Guest

Unknown date

  
Yers. It's nice to see Doom levels from some ethnic mappers, but this has toilets in it, which is always a bad sign. It's very large but very fiddle and confusing, and reminds me a bit of some of the Duke Nukem 3D levels, but without the interactivity.

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Guest

Unknown date

  
Untill this download gets updated: http://home.earthlink.net/~mjblakely/data/ultramarine.zip

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Guest

Unknown date

  
Just good. It has a lot of details (the library, the bar, the bathroom). I give it 4/5 just because it was made on 2003, so it hasn't any ZDoom features. A remake would be good. - uvazquez

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Guest

Unknown date

  
I didn't really like this. The level is huge and confusing. I couldn't get through this map without noclipping since I had no idea where to go. The size of the map is impressive though. Some parts of the map looked kinda interesting. 3/5

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Guest

Unknown date

  
is it hitlers house i am just wondering but yeah it was great but put in more edited levels this such as an much pit lol!!!

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Guest

Unknown date

  
Awesome

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Guest

Unknown date

  
"It's nice to see Doom levels from some ethnic mappers" - what on Earth? This is a huge level with 950 baddies, scattered around a small town. It has a football court (dig the nets), a church, a port, cinema, fantasy bits etc. Takes a while just to run through it even if you IDCLIP, let alone play. It has a 1995 feel, in that the design is quite simple and the action is a bit of a slog, 'cause you just fight wave after wave etc. Impressive as a spectacle.

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Hitherto

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nice bugs section $)

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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