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E1 MAP01

   (39 reviews)
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About This File

The short version:

E1M1 done MAP01 style.

The longer version:

I'm not sure where I got the idea from exactly, but I decided I'd have a go at recreating the original Doom E1M1 in the style of Doom 2 MAP01. In that I think I've succeeded, although there is a little bit more detail in this than the original levels of either Doom 1 or 2, and I couldn't resist using a couple of new flats in places.

After I'd finished the layout, I realise I might as well have ago at improving the gameplay a bit. After all, I know it's the easiest setting, but a grand total of FOUR enemies on I'm Too Young To Die? Now there's 19 on this setting, 32 on medium and 47 on hard.

DM has also been given a fair bit of consideration, and you should find it plays considerably differently than Doom E1M1. Perhaps the most important difference is that the central outdoor area now serves as a crossroads rather than a dead end.

BTW, listen closely and even the E1M1 music has been slightly changed to more closely match the music from MAP01. Ditto for the sky.


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trrobin

  
Quite a neat idea I liked it.

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NorkasAradel

  
A masterful merging of the two maps to be sure.

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cs99cjb

  
A good idea well-executed. Unfortunately, Doom 2's aesthetic sucks a bit in comparison to Doom and this map proves it.

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Guest

  
Liked it!

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Guest

Unknown date

  
Great level, only problem is it makes the original level look embarrassingly badly designed in comparison.

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Guest

Unknown date

  
Haha, awesome. I just wish it was harder. -Tango

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Guest

Unknown date

  
Perfect in just about every respect. To those complaining that it's too short and too easy: well, so are E1M1 and MAP01, so that's the whole point. --5/5

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Guest

Unknown date

  
I am impressed! This level somehow manages to remind of two starting maps of different games at the same time, which actually made it feel like something new and still nostalgic. I would be very pleased to see more maps with similar idea. ****

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Obsidian

Unknown date

  
It's a nice little blend - like coffee! It felt a bit open at times which kind of ruined the progression, but everything else is pulled off excellently. 4 stars. - Obsidian

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Guest

Unknown date

  
That was pretty damn cool. I'd love to see the rest of Episode 1 get the same treatment.

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Guest

Unknown date

  
A mapper's map,those aren't my favourites but found myself at home looking for secrets of map01 and in the next room for those of e1m1. It's so close too perfection.Another thing I like is the scale, here it's the one of e1m1 but in his other maps as well the scale is always right.If that's undefined it's about the ideal size of a toy car.Kesslers map have their own grand scale, Romero's map have it, Ritenours (vast) but most maps are wrong on this.A recreation of slayer by him would make my week

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Guest

Unknown date

  
One of the best levels I have played in a VERY long time. There are only two gripes: 1: Too damn short 2. Too damn easy!!!!!! (kinda caused by problem 1.)

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Guest

Unknown date

  
Haha, brilliant! :D

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Guest

Unknown date

  
A nice "fusion" of 2 maps - hawkwind,

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Guest

Unknown date

  
That was really cool. You should do the rest of E1 in Doom 2 style! 5/5

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Guest

Unknown date

  
Doesn't offer anything new. 2/5. printz

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Guest

Unknown date

  
Very nice. I loved to read "entryway" at mini map and "Hangar" at intermission screen.

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Guest

Unknown date

  
Cool concept, well-executed. 5/5 -Esselfortium

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Guest

Unknown date

  
this is a great idea. and with the high res texture pack this looks good! 5/5

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Guest

Unknown date

  
I wish there would have been more interest in this, because it is an awesome idea of the author that constantly invokes the feeling you are playing Map01 just with the E1M1 layout. This is a 5 star idea (and thus wad), but even counting only Doom I and II, and not secret levels, there are 960 different ways this can be done, yet this is the only way it actually ever HAS been done, even 9 years later. How about the other 959? Maybe this should be an idea for a community project!

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Guest

Unknown date

  
cool! its like map won of doom1 mixed with map won of doom2 4/5

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Guest

Unknown date

  
Clever concept, familiar areas from E1M1 and MAP01 seamlessly integrated together, textured in Doom 2's brown/green/water style. Some secrets have changed from walk-triggers to switches, so keep your eyes open. Sadly, there's no barrels in the finish room, that was the best part of E1M1! 4/5

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Guest

Unknown date

  
I love it. ~That guy over there

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Guest

Unknown date

  
Wow, what a genius wad. The two levels are melded perfectly. I wish the author would make more of these.

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Guest

Unknown date

  
haha, very cool idea, and it turned out rather well. although i somehow doubt e1m1 wasn't used as the base =P **** -sargebaldy

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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